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Thursday, April 29, 2021

Returnal Review – Haunting Harmony

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Publisher: PlayStation Studios
Developer: Housemarque
Rating: Teen
Reviewed on: PlayStation 5

Returnal is a powerful roguelike recipe offering intense combat, a drip-fed narrative of palpable dread, and a cohesive combination of artistic elements. Housemarque’s third-person shooter delivers lightning-fast action transfused with incredible exploration, featuring equal doses of intensity and lingering unease. Every run is the start of something new, but what you learn over many failures provides an extra edge as you attempt to chart the sci-fi horror world of Atropos. Returnal deftly combines gameplay, graphics, and musical composition to create a haunting tapestry that’s an absolute joy to partake in, even when a mistimed dodge or a sinister trap claims your life.

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Returnal is a challenging game that puts relatively high demands on the player. There are no difficulty dials to tweak, so the experience can feel overbearing at times, especially in one of the later stages. While this adds to the overarching horror elements that exude from Returnal’s core and enhances the sweaty grip-for-your-life moment of slaying a massive boss, it’s important to note that it’s possible to lose hours of potential progress in mere seconds should things go awry. Death is inevitable and can be devastating. Being willing to learn and ready to adapt your strategies and glean takeaways for future runs is essential. I felt that the challenges presented by Returnal enhanced the nature of the unknown alien planet and that these elements contributed positively to the overall game. Still, some players may find these asks to be outside of their enjoyment range.

As Selene, who gets stranded on an alien planet, your journey on Atropos brings questions and exciting revelations. The story is communicated slice-by-slice over time as you work through different biomes, with each narrative piece adding one element to a larger puzzle that’s a pleasure to work out. While anything but a blissful fairy tale, the narrative functions more like a soothing balm to the endless cycle of doomed runs and discomforting discoveries. When things were at their worst after a few failed runs, at least I was learning more about the mysteries that tie the world together. Try not to get spoiled by the story before playing the game, as it’s a pleasure to put together clue-by-clue.

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The exploration through the biomes is procedurally generated in some respects, but you learn to recognize rooms and what’s inside each one over time. This knowledge is power. Exploring carefully and mastering each space can lead to discovering hidden powerups tucked away in hard-to-find places, whether they are behind false walls or just out of sight on a precipice above. In addition to the temporary build that you craft each run, there are other permanent unlocks for your character to uncover. As you make progress, areas that you couldn’t previously access become available via tools like a grappling hook, hazard-protection boots, the ability to travel underwater, and more. Every time you find one of these new tools feels incredible as you can finally access areas that have taunted you with treasures for many, many runs. With each traversal find, you breathe a sigh of relief as a checkpoint is locked in.

Applying learned knowledge to situations and scenarios carries over to combat, which is incredibly fast and rooted in the “bullet-hell” genre. Players must avoid various objects on the screen, each with its own pattern and directional movement. Learning each pattern on standard enemies is a constant battle as you progress, as new and deadlier abilities and patterns regularly appear. Boss battles take this to the next level, and you will find yourself relying on muscle memory and perhaps uttering a quick prayer while attempting to dodge growing rings, moving barriers, and hundreds of projectiles at varying speeds simultaneously. Throughout the game, you may be surprised at just what you can accomplish in this regard. Several times I said to myself, “No way,” as the game pushed another blitz of swirling projectiles onto my screen, but with well-timed dodges and jumps, I shocked even myself. Patterns that seemed challenging at first became laughable as I mastered the game's many systems, and it feels great to complete encounters with finesse.

Avoiding things is half of the battle. The other half is shooting back. In Returnal, you unlock a variety of different weapons with various modes of fire and traits to unlock over time, which is sort of a permanent progression mechanic that improves your damage output from run to run. I became a huge fan of the rocket and grenade launcher archetypes and their various tweaks, which allowed me to pay more attention to getting out of the way while issuing my payloads. However, you never really know which weapon will be your best option during a run, so you have to become comfortable using a lot of them regardless. This keeps things fresh and had me stuck with one of my least favorite weapons during a particularly tough boss fight, but it’s all part of the freshness that comes with each run. You never know what you’re going to get, and you have to use everything together to survive. In true roguelike fashion, you may have runs with excellent weapons where you make a ton of progress across multiple biomes, and in others, you may perish a room or two into your adventure.

Risk and reward are intricately tied together in Returnal, as there are numerous upgrades you can find that come with the risk of a malfunction that debuffs your character when you collect them. This means you might be able to increase your health pool or collect some bonus resources, but you might get a serious penalty as a price, like losing 85 percent of your damage while stationary. You can ditch these penalties by completing different goals, so careful planning for when to take on the risk of malfunctions is essential, as they can completely change the way you play. A late-game biome plays with the concept of issuing malfunctions for getting hit by some enemies, which, as you can imagine, is a massive incentive to up your dodge game. Learning how to manage malfunctions is a long process of weighing when and if to pick up specific bonuses, and it can make a huge difference on a run. Again, the theme of learning over time comes into play here, and I enjoyed tinkering with my risk profile on each run. Some runs, say when you are off to a bad start, the philosophy just becomes “well, I’m going to die anyway, why not roll the dice?” And sometimes, those dice roll in your favor.

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Returnal is a delightful immersion for the senses, even if the aspect it’s trying to convey is horrifying, lingering dread. It nails it in this regard, and is drenched with both in-your-face monstrosities and lurking terror. Enemy designs are hideous amalgamations of tentacles and teeth, which feel right at home in this bizarre alien hellscape. One of the late-game biomes is incredibly distressing to explore and may even significantly deter some players with thalassophobia.

The soundtrack, primarily composed by Bobby Krlic (Midsommar), provides a haunting backdrop that contributes immensely to Returnal’s constant and rising sense of trepidation. The unnerving melodies gnaw at the back of your mind long after you set the controller down. One stage in particular hinges on music, and the feeling that you get while climbing up to the boss as it gets louder and louder exudes cacophonic anxiety. Feedback from the DualSense controller is a nice touch to the overall ensemble, providing nuance from the tiniest droplet of rain to the impact of a titanic monster crashing into you at high speed.

Returnal is a relentless nightmare that’s a dream to play. The journey is full of horror and terrible discoveries, but also unbridled curiosity and wonder. If you have the taste for it, this is an adventure that begs to be experienced.

Score: 9.5

Summary: A deadly alien planet is a playground for your senses and curiosity.

Concept: Battle your way through a mysterious alien world in a third-person shooter roguelike featuring intense bullet-hell action and atmospheric dread

Graphics: Returnal’s presentation is a massive treat, and while you can’t always focus on the luscious visuals and lighting because you’re dodging your demise, they are striking and powerful

Sound: The amazing soundtrack by Bobby Krlic adds gloomy, dire tones to punctuate a potent palate of gunblasts and ruin crumbles that accompany the dark exploration

Playability: Picking up a weapon and firing at your first batch of aliens is easy. However, experiencing Returnal should be accompanied by some tolerance for failure, frustration, and willingness to learn precise timing, as each journey can end abruptly and devastatin

Entertainment: Returnal brilliantly meshes roguelike mechanics with precise combat and enigmatic exploration, making for an excellent game

Replay: High

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Wednesday, April 28, 2021

New Pokémon Snap Review – Photographic Memory

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Publisher: Nintendo
Developer: Bandai Namco
Reviewed on: Switch

More than two decades removed from Pokémon Snap’s debut on Nintendo 64, this unique gaming experience is finally back. New Pokémon Snap effectively carries on the spirit of the original game, tasking you to get the best possible photographs of Pokémon as you travel through environments on a rail line. And while it delivers all the excitement of nabbing the perfect snapshot, like any photography adventure, it's not without a few undeveloped negatives.

New Pokémon Snap has players assisting Professor Mirror in his research of the Lental region, a diverse area of the world featuring foggy forests, bustling beaches, and more. However, instead of helping the professor by catching and battling the monsters, you use your photography skills to capture them in a different sense of the word.

As you phase into any given level, you’re immediately surrounded by critters to frame up in the lens. With intuitive controls to photograph and interact with Pokémon at your disposal, speed is of the essence, as the Pokémon probably won’t stay in place for long. Whether it’s a Pikachu dashing along the shoreline or a Liepard lounging in the trees, you rarely have a shortage of potential subjects to observe and shoot. Seeing these Pokémon all around you from the first-person perspective is a wondrous experience, giving you an up-close-and-personal way to interact with the series’ beloved creatures.

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New Pokémon Snap does a terrific job of balancing the Pokémon in the environment; I rarely felt bored or overwhelmed by the number of creatures I came across. Since you’re traveling through their habitats, not all of the Pokémon are interested in interacting with you. Thankfully, you have various tools at your disposal to draw their attention. Fluffruit nudges and lures Pokémon to a specific spot, a melody player encourages them to dance, your scanner reveals information about your surroundings, and Illumina orbs cause creatures and plants to glow. I loved trying to figure out which tool would evoke the reaction I want from the Pokémon I’m trying to shoot; one creature might have zero interest in dancing or eating, but an Illumina orb might give them a burst of energy, causing them to perform a signature move.

Even the most swivel-headed photographers are sure to miss plenty their first time through an environment. In my initial journey into a sea level, my jaw dropped at some of the interactions taking place between Pokémon, like when a Wingull swooped down and snagged a Finneon out of the water, and I missed my chance to document them. Thankfully, when you replay the levels (and you will plenty of times), you know what to expect the next time you make the trip. In that same session, I couldn’t figure out how to get the best response out of the darting Sharpedo, but I had plenty of other chances thanks to repeat playthroughs.

Traveling through the environments numerous times can begin toeing the line of tedium, but New Pokémon Snap doles out new opportunities, whether that’s variants of the same level, a new time of day, additional tools, or previously unseen areas. Traveling to the same stage during the night may as well be called a completely new stage due to just how distinct the opportunities are. A lot of species are nocturnal, and New Pokémon Snap capitalizes upon that through the different versions of the levels.

New Pokémon Snap

Even beyond day and night, New Pokémon Snap typically keeps the experience fresh within those same stages. Just as I was growing tired of shooting the same Pokémon on the seafloor, I was given a new tool that allowed me to solve a puzzle and open an entirely new route through the stage. Then, the new Pokémon I discovered on that alternate path gave me enough points to level up that area, creating additional opportunities and introducing even more Pokémon to observe. Unfortunately, if you’re struggling to figure out how to get the best portrait of a particular monster, riding through the entire stage to get to that point only to fail once again can be frustrating.

Once you complete a run, you go through all the pictures you took and select one of each Pokémon to show to Professor Mirror. After you choose the shots you think will further your research (you can also have the game auto-select if you’re in a hurry), it’s time to see what the professor thinks of your work. Your photos are graded based on pose, size, direction, composition, and other factors, then assigned a score that goes towards ranking up the level in which you took them.

Documenting the region’s diverse collection of monsters and filling your Photodex with more than 200 species is rewarding. Sadly, the grading system sometimes misses the mark, rewarding higher points to clearly inferior photos; my close-up shot of Wailord’s tail splashing was given more points than a straight-on portrait of its entire body simply because it was doing a unique pose. Similarly, my clear snap of Pikachu was given a lower score than one where it was partially obscured by a tree. Seeing how my new snaps stacked up against my previous best is one of the most satisfying elements of the game, so it’s disappointing when the grading system misfires.

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As you build up your Photodex and help Professor Mirror with specific research requests, you unlock various rewards. I often disregarded the inconsequential Research Titles and Profile Icons, but I was always excited to unlock new filters to apply to shots that I saved to my photo albums.

While you can only submit your raw shots to Professor Mirror for Photodex consideration, New Pokémon Snap gives you the opportunity to “Re-Snap” anything in your camera. Using this nifty tool, you can reframe and readjust any picture you took, letting you correct any mistakes you made during hasty shoots. During one expedition, a Vivillon got just a little too close to me for it to be a great shot. However, using Re-Snap and the editing tools in the professor’s lab, I could adjust the zoom, tweak the framing, and apply filters and even stickers to complete the look. These edited images may be useless to Professor Mirror’s research, but they’re fun to create and share.

New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition. In the two decades since the first game’s release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged.

Score: 8.5

Summary: New Pokémon Snap delivers all the thrills of the original game, but that throwback spirit isn't the only part of the experience that will give you a feeling of déjà vu.

Concept: Travel through on-rails levels photographing Pokémon in their natural habitats

Graphics: Impressive and vibrant visuals are only occasionally brought down by performance hiccups

Sound: Audio cues fill the environment, rewarding those who listen to their surroundings with the best photo opportunities

Playability: Simple and intuitive controls allow anyone to pick up and play

Entertainment: The thrill of nabbing the perfect shot never dulls, but the repetition of traveling through the same environments sometimes grows weary

Replay: Moderately High

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Thursday, April 22, 2021

MLB The Show 21 Review – A Familiar Crack Of The Bat

Publisher: Sony Interactive Entertainment
Developer: Sony Interactive Entertainment
Rating: Everyone
Reviewed on: PlayStation 5, Xbox Series X/S, PlayStation 4
Also on: Xbox One

When a long-running sports series migrates to a new console generation, the fan base expects change. Developers usually answer that call with improved visuals, inventive gameplay ideas, and enhanced feature sets that couldn’t be achieved on older hardware. MLB The Show 21 doesn’t make a strong case to upgrade in any of these areas. You have to squint to see the graphical differences, the gameplay is identical, and the only content exclusive to new-gen are post-game commentary videos and a stadium creator.

The biggest improvements are reduced loading (shaving off about 10 seconds at any given time), smoother framerates, and a higher resolution – basically what we see from most cross-generation games. Rather than stepping to the plate as a flashy rookie who will redefine the sport, MLB The Show 21 is more akin to the savvy veteran who has been playing the game for 15 years.

Sony San Diego has achieved great success through yearly iteration, periodically dazzling with a new idea that catches fire. This year’s game focuses intently on improving the core on-the-field play, making it tighter, smoother, and more realistic. While not delivering a new idea will turn heads, a bevvy of gameplay tweaks and additions go a long way to make MLB The Show 21 the best baseball game to date. Yes, it’s long been the only notable baseball game in town, but it shouldn’t be shortchanged for that; the foundation has been fantastic and ranks as one of the best in all of video game sports.

This year, fielding benefits the most from iteration. With hundreds of new animations in place, fielders take more realistic routes to balls, and rather than make awkward turns to adjust to ball trajectories, they can now strafe to course correct. Infielders' swiftness is also highlighted more with cool little wrist flick throws if their momentum is carrying them away from a play. I saw far fewer fielding animation glitches or inaccuracies than I have in years past, and most of the flashy plays looked outstanding. I love the little flourishes that Sony includes, even after a play ends. It’s an incredibly fluid-looking game, and it’s amazing how quickly it can queue up a specific animation for a situation, like a rocket groundball eating a player alive.

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If you thought all the existing pitching mechanics were too easy to use to paint the corners and make batters’ knees buckle, a new Pinpoint Pitching system delivers a higher level of difficulty, as it pushes you to execute the timing and motion for specific pitches through different analog stick movements. A fastball requires little more than a flick down and up, but to execute a curveball or slider, you’ll need to make smooth circular motions. Any deviation from the required movement and speed leads to a loss in accuracy. While I love seeing the percentage as to how accurate I was with any given pitch, I found this pitching mechanic to be tiring over a nine-inning haul, and not as much fun as the old meter system, which is still in the game and better than ever thanks to rebalancing.

Road the Show is also a beneficiary of subtle, yet noteworthy change. Your rookie can now be a two-way player like Shohei Ohtani, giving the chance to both pitch and play the position of your choice. This player option gives you the best of both worlds; batting and fielding for four consecutive days and then toeing the rubber on the fifth. It's a fun (and rare) entry point into the world of baseball.

Road to the Show's development for all player disciplines is handled well, but too much emphasis is placed on stat bumps coming from collectible gear, like sunglasses, cleats, bats, and more. Player development ends up looking similar to a game like Destiny where you are constantly changing up loadouts for stat boosts. If you are a two-way player, you’ll want different loadouts for pitch and batting, which can be a nuisance having to retreat to the clubhouse to change it up.

Road to the Show’s overall gameplay and progression paths are mostly unchanged, but the post-game presentation and the semblance of a career-based narrative are improved thanks to videos and commentary by former big league players, MLB Network analysts, and other guests. Some of the Road to the Show changes hurt the experience, however. You can no longer truly pick a defined archetype, and given how player progression works, you can’t import your MLB The Show 20 player. That said, I do love how you can bring your new rookie into Diamond Dynasty to see how he fares in the competitive space.

It’ll take tons of playing and awesome loadouts to get him into the range of the 90-plus legends, but seeing your rookie in the lineup between the likes of Roberto Clemente and Ken Griffey Jr is pretty darn cool. The selection of legends offered right out of the gate is fantastic, as are the programs tied to some of them like Jackie Robinson and Eric Davis. Unlocking them takes some effort, as does earning currency to buy packs of cards (which is a bit more generous this year). Notable rewards are tied to the new Daily Moments, and legacy modes like Conquest and Programs have been reworked to reduce the grind and offer better rewards. Diamond Dynasty is once again flush with awesome avenues of play for both single-player and competitive reasons. Even with Road to the Show improving, Diamond Dynasty remains the main attraction, and makes assembling a roster a blast.

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Franchise mode received significant back-end tweaks that help with player development and evaluation. Revamped depth charts give you a clean look at the organization and who you may want to give a chance. In March to October, prospects now play a role in this single-season format, thanks to fast-track moments that give you the opportunity to boost a rookie to MLB potential. I'm still early in my March season, and haven't seen one of these moments, but I hope it adds a spark of youthfulness to my team late in the year.

If you make your own team in Diamond Dynasty or want a new home for your Franchise team, you now have the chance to create a stadium that fits your needs and style if you are playing on new-gen systems. The stadium creator is fairly complex and not as intuitive as I had hoped, but does allow for a high range of baseball cathedrals to be made. Using the loaded suite of options, I created a classic stadium like Fenway Park with giant blue walls in right and left field, and also a fantasy park with living dinosaurs roaming a prairie beyond the outfield walls. Sony needs to do a better job of highlighting the best user-created stadiums, and also removing the offensive stadiums uploaded by users, but I did manage to find a lot of great creations to explore and draw inspiration from.

For Xbox players who are jumping into The Show for the first time, Sony offers a nice onboarding system with quick and detailed tutorials for all avenues of play. This includes offering up a clear difficulty path right out of the gate for Casual (pick up and play), Simulation (based on player and team ratings), and Competitive (focused on stick skills).

As for what system the game plays the best on, the PS5 DualSense controller delivers better haptic feedback for specific in-game actions as well as 3D audio, but these are the only noticeable difference I saw between the Xbox and PlayStation versions. All paths into this year’s game are equally as good. Crossplay seems to be working great at launch, sans some connection/server errors during launch week.

MLB The Show 21 lacks flash and new experiential paths this season, but continues to improve on the field and beneath the hood, giving an entirely new audience of players a hell of a game to begin their baseball careers with.

Score: 8.5

Summary: Sony's long-running baseball series impress on the diamond yet again, but doesn't deliver many new experiences.

Concept: The best baseball game continues to improve, but doesn’t swing for the fences in its new-gen debut

Graphics: Fielding fluidity is much better this year, showcasing better routes to balls and cleaner transitionary animations. From the play on the diamond to the surrounding stadium, the entire game looks stunning and delivers a high level of realism

Sound: The commentary team follows the flow of play nicely, and the short post-game podcasts help flesh out your rookie’s career in Road to the Show

Playability: The new pitching mechanic adds challenge, but isn’t as much fun to use as the legacy options. Road to the Show and Diamond Dynasty are subtly improved and offer great experiences that go hand-in-hand

Entertainment: Even without many new features, The Show impresses with its play and wealth of content. There’s something for everyone

Replay: High

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