This is default featured slide 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 2 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured slide 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

Wednesday, January 26, 2022

Uncharted: The Lost Legacy Review – The Heart Of Adventure Is Bigger Than One Hero

Publisher: Sony Interactive Entertainment
Developer: Naughty Dog
Release:
Rating: Teen
Reviewed on: PlayStation 4

Nathan Drake’s days of adventuring are over. As we watched him hang up his holster and rope to begin a new chapter in his life, Naughty Dog’s scribes doubled down on the message of “it’s over.” Video game protagonists rarely walk off into the sunset, but Drake’s farewell is as definitive as they come. Naughty Dog wrote Uncharted 4: A Thief’s End as a conclusion to Drake’s story, and it ended on a poetic and satisfying note. To bring him back in starring role would be foolish. It really is over. Is Drake’s name synonymous with Uncharted? He’s wonderfully charismatic and endearing, but we now know he isn’t the lifeblood of it.

The Lost Legacy is every bit as riveting and accomplished as any Uncharted title. We learn that the heart of the adventure trumps everything else, and can extend to any character.

Chloe Frazer fits into the starring role admirably, but never once is written in a way where you feel she is replacing or replicating Drake. She’s just as playful, but she’s wired differently; she’s more than the untrustworthy hustler we briefly got acquainted with in Uncharted 2: Among Thieves. Figuring out who she is takes time in The Lost Legacy, partially because she’s incredibly guarded, but also because you are getting to know her in the midst of an adventure.

Chloe is nearing the end of a heist she organized with Nadine Ross, the former paramilitary boss turned treasure seeker from Uncharted 4, who is in many ways the polar opposite of Chloe, pragmatic and fixated on results.  We are left wondering why they are together for a little too long, but satisfying answers eventually arrive. As the confusion melts away, Chloe and Nadine settle into a nice (yet somewhat turbulent) groove, and end up being a fascinating duo to track. They’re funny, terse, and wonderfully unpredictable in both their actions and words – their chemistry works even as they frequently butt heads.

Chloe and Nadine are in hot pursuit of the Golden Tusk of Ganesh, which they believe is located in the long-lost ruins of the Hoysala Empire located in India’s Western Ghats, another part of the world Naughty Dog turns into a scenic work of art for players to explore. The duo are soon at odds with an insurgent rebel leader named Asav, who initially appears to be just another madman who loves treasure, but is later revealed to be far more dangerous and cunning than anticipated. Asav moves the narrative needle just as much as the heroes, and the story soars from the uncertainty of his actions.

I just wish Naughty Dog wouldn’t have felt the need to reference the Drakes so often – a distraction that frequently entertains and can be interesting, but is placed more in the spotlight than is needed and diminishes Chloe and Nadine’s ownership of the adventure.

The Lost Legacy was originally intended to be a bonus episode for Uncharted 4, but ends up being a legitimate sequel that is every bit as fully featured as any of Drake’s adventures – it’s just a little shorter. I would never say any of the Uncharted games are too long – they always leave me wanting more – but this new entry demonstrates brevity works just as well, as the journey feels more urgent and streamlined.

The Lost Legacy’s gameplay is a direct continuation of Uncharted 4, hanging its hat firmly on the same grapple hook, stealth, and open-world exploration Drake used. Outside of a lock-pick mechanic – which can deliver high intensity when used in areas where enemies are on patrol – Naughty Dog doesn’t introduce much that can be classified as “new.” As I worked my way across India’s lost ruins and gorgeous jungles, I never felt the gameplay needed a shot of something different. The spectacle is always so huge, and the next discovery is always so enticing that I didn’t think about the actions that got me there – other than they are fun and reliable.

Although the gameplay mechanics fit like a well-worn glove, Naughty Dog still has a few tricks up its sleeves. The puzzle contraptions that were invented to hide the Golden Tusk of Ganesh are challenging, clever, and again all about spectacle. Two of these puzzles rank among my favorites in the series – one dealing with platforms and swinging axes, and another that uses silhouettes in a fascinating way. I’d even say these slower gameplay moments are more impressive than the series’ signature setpieces, where everything explodes and collapses. Yes, Lost Legacy has plenty of that, but it’s nothing you haven’t seen before.

Given just how fully featured this adventure is, Lost Legacy could have easily been Uncharted 5. Where Naughty Dog goes next is anyone’s guess, but I would love to see Chloe and Nadine return for another hunt, as they’re every bit as engaging as the Drake family. They make a hell of a team.

Score: 9

Summary: Naughty Dog delivers another must-play adventure.

Concept: Chloe Frazer shines in the leading role with a story that is equally as personal as it is about the hunt for a mysterious artifact

Graphics: Every bit as jaw-dropping as Uncharted 4. The scenic landscapes are ridiculously detailed and beautiful, often consisting of skyscraper-sized statues and rolling jungles

Sound: Claudia Black and Laura Bailey are wonderful together, but too much focus is placed on jokes. The two shine brightest in one of the series’ slowest moments. Usman Ally is also fantastic as an unwavering threat

Playability: Scaling perilous cliffs is just as much fun as ever, but don’t expect any new wrinkles in the adventuring outside of a few puzzles

Entertainment: Shorter than any other Uncharted game, yet just as powerful and memorable

Replay: Moderately High

Click to Purchase

Uncharted: The Lost Legacy Review – The Heart Of Adventure Is Bigger Than One Hero

Publisher: Sony Interactive Entertainment
Developer: Naughty Dog
Release:
Rating: Teen
Reviewed on: PlayStation 4

Nathan Drake’s days of adventuring are over. As we watched him hang up his holster and rope to begin a new chapter in his life, Naughty Dog’s scribes doubled down on the message of “it’s over.” Video game protagonists rarely walk off into the sunset, but Drake’s farewell is as definitive as they come. Naughty Dog wrote Uncharted 4: A Thief’s End as a conclusion to Drake’s story, and it ended on a poetic and satisfying note. To bring him back in starring role would be foolish. It really is over. Is Drake’s name synonymous with Uncharted? He’s wonderfully charismatic and endearing, but we now know he isn’t the lifeblood of it.

The Lost Legacy is every bit as riveting and accomplished as any Uncharted title. We learn that the heart of the adventure trumps everything else, and can extend to any character.

Chloe Frazer fits into the starring role admirably, but never once is written in a way where you feel she is replacing or replicating Drake. She’s just as playful, but she’s wired differently; she’s more than the untrustworthy hustler we briefly got acquainted with in Uncharted 2: Among Thieves. Figuring out who she is takes time in The Lost Legacy, partially because she’s incredibly guarded, but also because you are getting to know her in the midst of an adventure.

Chloe is nearing the end of a heist she organized with Nadine Ross, the former paramilitary boss turned treasure seeker from Uncharted 4, who is in many ways the polar opposite of Chloe, pragmatic and fixated on results.  We are left wondering why they are together for a little too long, but satisfying answers eventually arrive. As the confusion melts away, Chloe and Nadine settle into a nice (yet somewhat turbulent) groove, and end up being a fascinating duo to track. They’re funny, terse, and wonderfully unpredictable in both their actions and words – their chemistry works even as they frequently butt heads.  

Chloe and Nadine are in hot pursuit of the Golden Tusk of Ganesh, which they believe is located in the long-lost ruins of the Hoysala Empire located in India’s Western Ghats, another part of the world Naughty Dog turns into a scenic work of art for players to explore. The duo are soon at odds with an insurgent rebel leader named Asav, who initially appears to be just another madman who loves treasure, but is later revealed to be far more dangerous and cunning than anticipated. Asav moves the narrative needle just as much as the heroes, and the story soars from the uncertainty of his actions.

I just wish Naughty Dog wouldn’t have felt the need to reference the Drakes so often – a distraction that frequently entertains and can be interesting, but is placed more in the spotlight than is needed and diminishes Chloe and Nadine’s ownership of the adventure.

The Lost Legacy was originally intended to be a bonus episode for Uncharted 4, but ends up being a legitimate sequel that is every bit as fully featured as any of Drake’s adventures – it’s just a little shorter. I would never say any of the Uncharted games are too long – they always leave me wanting more – but this new entry demonstrates brevity works just as well, as the journey feels more urgent and streamlined.

The Lost Legacy’s gameplay is a direct continuation of Uncharted 4, hanging its hat firmly on the same grapple hook, stealth, and open-world exploration Drake used. Outside of a lock-pick mechanic – which can deliver high intensity when used in areas where enemies are on patrol – Naughty Dog doesn’t introduce much that can be classified as “new.” As I worked my way across India’s lost ruins and gorgeous jungles, I never felt the gameplay needed a shot of something different. The spectacle is always so huge, and the next discovery is always so enticing that I didn’t think about the actions that got me there – other than they are fun and reliable.

Click here to watch embedded media

Although the gameplay mechanics fit like a well-worn glove, Naughty Dog still has a few tricks up its sleeves. The puzzle contraptions that were invented to hide the Golden Tusk of Ganesh are challenging, clever, and again all about spectacle. Two of these puzzles rank among my favorites in the series – one dealing with platforms and swinging axes, and another that uses silhouettes in a fascinating way. I’d even say these slower gameplay moments are more impressive than the series’ signature setpieces, where everything explodes and collapses. Yes, Lost Legacy has plenty of that, but it’s nothing you haven’t seen before.

Given just how fully featured this adventure is, Lost Legacy could have easily been Uncharted 5. Where Naughty Dog goes next is anyone’s guess, but I would love to see Chloe and Nadine return for another hunt, as they’re every bit as engaging as the Drake family. They make a hell of a team. Multiplayer Worth Your Time The Lost Legacy comes packaged with all of Uncharted 4’s multiplayer content, along with a fun cooperative Survival mode for up to three players. People jumping into The Lost Legacy’s multiplayer join the existing base of Uncharted 4 players. The release of Lost Legacy brings a few additions, including a new Survival Arena mode, featuring 10 waves of combat, some ending with warlord boss fights. You’ll also find Asav as a playable character. New skins are included for Lost Legacy’s notable players. I enjoyed Uncharted 4’s multiplayer thoroughly for its combination of run-and-gun and traversal mechanics. This is yet another chance to see just how fun it can be.

Click image thumbnails to view larger version

 

                                                                                                           

Score: 9

Summary: Naughty Dog delivers another must-play adventure.

Concept: Chloe Frazer shines in the leading role with a story that is equally as personal as it is about the hunt for a mysterious artifact

Graphics: Every bit as jaw-dropping as Uncharted 4. The scenic landscapes are ridiculously detailed and beautiful, often consisting of skyscraper-sized statues and rolling jungles

Sound: Claudia Black and Laura Bailey are wonderful together, but too much focus is placed on jokes. The two shine brightest in one of the series’ slowest moments. Usman Ally is also fantastic as an unwavering threat

Playability: Scaling perilous cliffs is just as much fun as ever, but don’t expect any new wrinkles in the adventuring outside of a few puzzles

Entertainment: Shorter than any other Uncharted game, yet just as powerful and memorable

Replay: Moderately High

Click to Purchase

Uncharted 4 Review – One Last Grand Adventure

Publisher: Sony Computer Entertainment
Developer: Naughty Dog
Release:
Rating: Teen
Reviewed on: PlayStation 4

The Grim Reaper’s scythe rarely falls upon treasure hunters. The earth collapses beneath their feet, arrows fly from walls, and giant boulders give chase, but these adventurous souls cannot be stopped until they locate an ancient secret. Their expeditions are brimming with rollicking fun, but their stories always end the same way: They live another day, and one less treasure is lost to the world. We know what we’re getting from these serialized stories, and we love them for it. But unlike Indiana Jones (who is still chasing myths and legends at age 73) and Lara Croft (who is turning back the clock), Naughty Dog has said Uncharted 4: A Thief’s End is Nathan Drake’s final chapter. The subtitle alone paints an ominous picture for the famed hero, but what is it hinting at? Does he die? Disappear without a trace? Retire atop a mountain of gold?

That question turns A Thief’s End into a ticking time bomb of a narrative. As this story unfolds, we see Drake’s entire life come into frame – from key moments in his childhood that helped shape him to the ordinary days he spends at home with his wife, Elena. We get to know Drake intimately; we know what he’s sacrificing and what drives him.


Drake has settled down and appears to be content living out the rest of his days working nine to five and heading home to see Elena. The unexpected arrival of his older brother Sam, who was believed to be dead, pulls Drake back into the treasure hunting game. He is reluctant at first, but Sam’s life hangs in the balance, so Drake has no choice.

Naughty Dog paints Drake in a fascinating light, giving you enough narrative rope to want to save or strangle him – and I wanted to do both at various times in this adventure, given the choices he makes. Though we’re just starting to explore new sides of Drake, and we are just meeting Sam, a sense of finality is sewn into all of the character-building.

On one hand, it feels like the start of something new, with Drake rediscovering life and the thrill of the hunt with his brother. On the other, it feels like an end, with Drake recklessly throwing everything away to hastily answer the call for adventure. The scale is constantly shifting between the two, and the emotional tension tied to these moments is one of Uncharted 4’s most powerful elements. It’s a hell of a story that shifts between Uncharted’s patented “everything is suddenly exploding and everyone is yelling” design to the slow and heavy emotional tone of The Last of Us. There’s clear inspiration from The Last of Us in Uncharted 4, and it’s a better game because of it.


While Nathan and Sam are front and center for most of this journey, one of the most interesting characters to follow is Captain Henry Avery, a dead pirate who we only learn about on pieces of paper and riddles scrawled on cave walls. He's written remarkably well by Naughty Dog, turning most secrets into tantalizing story material. Avery has concocted the mother of all treasure hunts, which ends up being a fascinating reflection of a pirate in his prime, and a fun breadcrumb trail to follow.

This hunt takes Drake to hidden corners of the world, often holding elaborate puzzle contraptions that produce legitimately fun and challenging gameplay moments. The adventuring spirit is alive and well in this installment, and the revelations at the end of it all are fantastic, as they show the great lengths Avery went to protect his treasure. It wouldn’t be fair of me to list the locations Naughty Dog brings to life, but they all have grandeur and spectacle, from the scale of a scenic landscape to the wealth of detail included in a house that players don’t even need to enter.

A Thief’s End doesn’t have that big, iconic set piece moment like the previous Uncharted games did (i.e. the train on the cliff, the boat capsizing, and the cargo falling out of the plane), but succeeds as a collection of smaller “I can’t believe we survived that” sequences with houses crumbling, armored vehicles exploding, motorcycles racing dangerously, and Naughty Dog’s artists pulling out all of the stops to make every second of action look as chaotic and beautiful as possible. As visually stunning as many of these moments are, the excitement they deliver has diminished over the years. The thrill of a platform falling apart as soon as Drake lands on it doesn’t get the blood racing anymore – it’s an expected element that, by the fourth installment, seems fairly commonplace. Naughty Dog finds new ways to make things go boom – there's plenty of fun in that – but I was never hit with the that one defining moment I had to tell everyone about like I did in Uncharted 2 and 3.


The action may feel somewhat routine at times, but the feeling of exploring lost worlds is heightened in this chapter. The environments are much wider, sometimes offering multiple traversal solutions and optional areas. In past Uncharted games, I just ran forward, following the linear path laid out before me. In this game, many of the environments made me pause, analyze my surroundings, and figure out how I could navigate them. They offer a satisfying puzzle element we rarely saw in the past. The player now has some ownership over how a destination is reached, and the paths aren’t always easy to pinpoint (although some object coloring is used to lead players along).

Drake’s new grappling hook enhances the exploration, and is often the tied to harrowing platforming sequences. It's also flat out fun to use. The grapple is put to good use in combat and puzzle solving. As forward-thinking as Uncharted 4 is with the new grapple mechanics, the levels offer an odd abundance of old school box-pushing puzzles, which sometimes feel like they are there just to slow player progression. The platforming is as briskly paced as it's been in the past, and is often done with the world exploding around Drake. But again, this element has lost some of its magic with time.

Some of the environments are so vast that they take on the illusion of open worlds, giving the player even more freedom to explore, often with a vehicle. These areas change up the pacing nicely and embrace the essence of adventure in a slightly different way. Since Drake is often with Sam (or other characters), light team-based gameplay is periodically thrown in (think The Last of Us). Sam helps you reach ladders and boxes, lends verbal feedback for navigation and riddles, but his greatest contribution is assisting in combat.

 

He can tag and grab enemies, provide covering fire, perform double-team melee moves, and is lethal with a gun. The hand-to-hand fighting is greatly improved, giving each punch a cringe-inducing (but satisfying) smack. The gunplay is still a little loose, but the enemies are smarter now, which means Drake either has to rely on stealth more (which works well and is immensely satisfying when entire zones are cleared silently), or strategically pick off targets before they advance or flank. Combat never feels like a thrown in chore. I enjoyed all of the encounters and found them surprisingly empowering, especially when the grapple swing is used to effectively launch Drake onto a foe.

A Thief End’s is the best Uncharted yet, delivering a story I didn’t want to end, and an adventure that concludes with a hell of a payoff. The “wow” factor of the world exploding under Drake’s feet has diminished in the years following Uncharted 2, but those moments are still effective, and a true showpiece of the developer’s exquisite craftsmanship for world and gameplay design. All four of Naughty Dog’s games culminate in A Thief's End in a fitting and cohesive way that fans should appreciate. I hate seeing Drake go (especially when he’s in his prime), but I’d rather see him go out on top like he is here than be tasked to find a crystal skull or some other poorly fabricated MacGuffin decades from now.

 

Click image thumbnails to view larger version

 

                                                                                                           

Score: 9.5

Summary: Nathan Drake's final adventure is his finest yet.

Concept: Nathan Drake’s final adventure is as emotional as it is exciting, a true testament to Naughty Dog’s storytelling and gameplay skills

Graphics: A work of art. Few details are spared in making the characters and world come to life

Sound: Nolan North and Troy Baker make a great team, and are almost always cracking wise. The score is also used expertly for tension and drama, sometimes drowning out all sound to heighten a moment

Playability: The awe factor of the world blowing up around Nathan Drake isn’t what it once was, but the combat is better, and the exploration offers more gameplay and discovery

Entertainment: The best Uncharted yet. It hooks you emotionally early on and keeps you locked in place as the thrill of the hunt for a lost treasure takes shape

Replay: Moderately High

Click to Purchase