Reviewed on: Switch
Platform: Switch
Publisher: Nintendo
Developer: Platinum Games
Rating: Teen
Score: 8.75
About Game Informer's review system
PurchaseGo to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.
Reviewed on: Switch
Platform: Switch
Publisher: Nintendo
Developer: Platinum Games
Rating: Teen
About Game Informer's review system
Purchase
Reviewed on: PC
Platform: PlayStation VR2, PC, Mac, iOS
Publisher: Skybound Games
Developer: GoodbyeWorld Games
Rating: Everyone
Blinking for the first time in Before Your Eyes is a genuinely magical moment. I don’t mean hitting a button to close your virtual eyes. Through the power of a webcam, Before Your Eyes tracks when you blink which allows you to progress through a wonderful narrative adventure title from GoodbyeWorld Games. It may seem like a novel gimmick on the surface, but the mechanic is used so inventively that it meaningfully enhances the already powerful storytelling that fans of narrative adventure titles would be mistaken to write it off as a shallow trick.
Players take on the role of Benjamin Brynn, a lost soul who has already passed on. At the beginning of the game, you encounter a canine ferryman who forces you to relive the events of Ben’s life, beginning at birth. This is all to impress a being called the Gatekeeper who wants an honest assessment of the kind of person Ben was.
By blinking when prompted, you’ll jump days, weeks, and sometimes years forward in Ben’s life. I’m impressed by how the game accurately recognizes eye-tracking. I never had an issue where a blink didn’t register or my camera needed recalibration. I also never felt disoriented or uncomfortable playing using eye tracking, but those factors will vary by person. On that note, it’s good that there’s an option to play the entire game using traditional mouse clicks, but I think you’d be doing yourself a major disservice in doing so.
Having played Before Your Eyes twice, once using blinks and the other using the mouse, I think the story loses a fair bit of its magic when playing with solely traditional control inputs. Closing your eyes, then opening them to a brand-new scene creates the awesome sensation that you’re reliving a life through an old-school View-Master toy. Ben’s memories are fleeting, and the mechanic sells that point perfectly. Yes, I was occasionally disappointed after I blinked involuntarily and advanced the story sooner than I would have liked. However, I didn’t mind it for long because I found that doing so lends to the game’s dreamlike quality and the sensation that even cherished memories eventually fade even – when we hope that they won’t.
Some of my favorite moments involve closing my eyes to better eavesdrop on hushed conversations or so my childhood bestie could leave a heartfelt note embarrassment-free. It's also just more fun to "look and blink" instead of pointing and clicking on objects. Even while playing with your eyes, you still use a mouse for other actions like connecting stars in the night sky to write a cosmic message or to keep in rhythm with a piano tempo. These interactions are largely basic but are still delightful.
No matter how you play, Before Your Eyes’ story is a heartfelt tale that had me close to tears at several points. Despite its pleasantly whimsical veneer, the narrative’s themes of depression and existentialism hit hard, as does understanding life’s meaning from the perspective of a person who, despite having a great family and being born with prodigious gifts, struggles to find personal fulfillment. The writing is earnest and thoughtful, and the story takes some unexpected turns culminating in a bittersweet final message that lands harder than I was prepared for (in a good way).
A great story needs good characters, and Before Your Eyes has that in spades. Ben’s parents, a caring yet demanding mother and a lovably goofy father, are sweethearts. The same goes for Chloe, your mischievous neighbor who comes off as a genuinely endearing kid you can’t help but want to impress and hang out with. I was surprised by how attached I became to the cast in such a short time, but the superb performances and well-written dialogue do their job and ingratiated me to the characters.
Throughout the story you’ll make some choices, but I was disappointed in how little they impact the overall narrative. Don’t stress too much over whether to sneak out with your friend or get much-needed sleep for your big piano recital; this is one of those games where you’re merely choosing what colors to paint the road as opposed to creating whole new paths. Since the game only takes about an hour or so to get through, it’s worth replaying just to see a few of those scenes, but I wish my decisions had more weight given the large number of choices presented.
Before Your Eyes’ story left me reeling by the end, and it’s a memorable journey worth going out of your way to play. You rarely get a lot of first-of-a-kind experiences in games anymore, and Before Your Eyes largely nails the execution of its primary hook. It’s a concept I’d love to see further explored in a follow-up, and I couldn’t be happier that something like this exists.
Before Your Eyes is now available in VR for the first time, exclusively on PlayStation VR2, and it is the best place to play it. Everything Marcus wrote about the game above – it being a heartfelt and truly novel experience – applies to the PlayStation VR2 version, but every aspect is improved by the new perspective. It’s one of the few PlayStation VR2 games that takes advantage of the hardware’s eye tracking and it works great. I personally encountered issues playing with a webcam in the past, but I never encountered a single issue on PlayStation VR2. It also doesn’t require initial calibration. It just works immediately, and continues to work, letting you focus wholly on Benjamin Brynn’s story. Beyond the blinking, though, being able to look around the environments makes everything feel more impactful and real. The structure of the game, where you as the player character are sitting in one place as you move through life, is perfectly suited to VR. It’s also not a long experience, so the nausea potential is very low. You should play Before Your Eyes if you can on whatever platform you can, but if PlayStation VR2 is an option, then that is absolutely the route you should take. Plus, no one will be able to see you cry if you’re wearing a headset. – Kyle Hilliard
About Game Informer's review system
Concept: Relive the memories of a troubled child prodigy by using your actual eyes to blink forward in time
Graphics: The visuals trade realism for colorful stylization, and it’s fitting for the dream-like premise
Sound: The voice performances are excellent, and made me grow attached to the small cast faster than expected
Playability: Provided your webcam works, the blinking mechanic works great and is used ingeniously during certain moments. Playing with a mouse works fine but doesn’t capture the same magic
Entertainment: Before Your Eyes is much more than a neat gimmick. It offers a wonderful method of interacting with a touching and impactful story that’ll stick with you long after the credits roll
Replay: Moderately High
Purchase
Reviewed on: PC
Platform: Switch, PC
Publisher: Floppy Club
Developer: Floppy Club
Rating: Everyone
Anyone who makes or writes music knows that the path to a complete track isn’t a linear one. It’s a process where instruments weave in and out of the composition on the whim of the person making it. And even when the vision is clear, and you know exactly where you want to take the song, be it behind a drum set, a keyboard, a loop track, or even a computer, things can get in the way. Rytmos, developer Floppy Club’s first non-mobile game, nails that feeling. It uses puzzles to extract the joy, escalation, triumphs, and trials of making music, and it does so with great success.
The game begins with a non-descript universe put into disarray and tasks you with repairing each planetary system, made up of 18 puzzles. Each of the seven astral bodies is routed back into orbit after completing the puzzles. It’s a simple setup, and colorful, spacey, lo-fi visuals give Rytmos’ art style a certain warmth that extends throughout the rest of the experience. Floppy Club builds each puzzle upon the same foundation – use the mouse or analog stick (on Switch) to move a red-orange disc through standing pillars on a track. Each pillar represents a different aspect of the song you’re building through these puzzles, and to complete a puzzle, you must move the disc through each pillar and back to the starting point, creating a loop.
That loop is the first of six loops you’ll make to build the song. Puzzles begin easy but continue to grow in challenge at an engaging pace. Floppy Club throws in different obstacles to tease the brain, like ice cubes that continue to move until they hit a wall, warp portals, origami-like rocks that move with your disc, and more. What I like most about these puzzles is that, much like the rest of the game, they’re more about the feeling of building something than they are obstacles in your way of an end goal. There’s challenge to be had, and one particular puzzle left me stuck for roughly 15 minutes, but the puzzle-wary need not fear what’s in store within Rytmos’ few hours of play.
I loved hearing each track come to life as I completed puzzles, and learning more about each system’s specific musical genre taught me new things, such as how an instrument is played, a genre’s place in a given culture, and more. One system’s music is inspired by traditional Mbira music from Zimbabwe. There’s another that uses early 1980s Japanese environmental music, which the game taught me was used back then to fill ambient spaces like grocery stores. I especially liked the system inspired by 1960s and ‘70s Ethiopian Jazz, and on top of these genres not often highlighted in games, each set of puzzles rewards you with the primary instrument used to create the track.





Using the game’s built-in loop record system, you can then play that instrument to create your own beats. As someone familiar with real loop systems and the creation of beats, Rytmos’ recording procedure isn’t as in-depth as I would have liked, but it’s a nice introduction to how a loop track can work.
Those not interested in creating their own beats will still find joy in playing around with the instruments, though. And there’s an excellent selection of instruments, too. The usuals, like guitars, are there, but Floppy Club shows great respect for the art of music by including instruments from different cultures around the world.
Rytmos is short and sweet, and its minimalist visuals and zen-like beats left me feeling warm. Its puzzles match everything else the game is doing, and it all works together well to highlight the music, its inspirations’ place in history, and the instruments that create it. The audiophile pedigree of Floppy Club shines through in Rytmos, and it feels designed specifically with musicians and music enthusiasts in mind, but puzzle fiends will also find a chill afternoon of challenges to play through here, too.
About Game Informer's review system
Purchase