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Wednesday, September 20, 2023

Cyberpunk 2077: Phantom Liberty Review – So Long Night City

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Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: CD Projekt
Developer: CD Projekt Red
Rating: Mature

<p>Since its disastrous launch in 2020, developer CD Projekt Red has delivered critical updates to Cyberpunk 2077 to align it more closely to the original vision, but Phantom Liberty, coupled with the free Update 2.0, is its biggest yet. This new expansion trades in the high-octane mercenary vibes of Cyberpunk 2077 for a more subdued spy thriller, and offers a well-made trove of new ways to experience Night City. The expansion features a great cast of personalities, all well-performed, even if some are underused. Interacting with those characters across new gigs and jobs in the added Dogtown district is good fun throughout. A few twists and turns, narratively and mechanically, make Phantom Liberty feel unique within the broader swath of stories to experience in Cyberpunk 2077.</p> <p>Despite all that, the new ending to V's journey added by Phantom Liberty steals the show, distilling the essence of the cyberpunk sci-fi genre into an emotionally charged message of what it means to exist in this dystopia. </p> <p>After Rosalind Myers, president of the New United States of America, crash lands in Night City's Dogtown, V is contacted by netrunner Songbird to save her. Doing so won't be easy as Dogtown is controlled by Kurt Hansen, a former NUSA colonel with ties to Myers and her operation, and his private army. And that's why Myers asks you to get the help of Solomon Reed, a former NUSA spy played by Idris Elba. Given their history, the connection between Reed and Myers, their knowledge of Hansen, and a few other characters introduced in Phantom Liberty, it doesn't take long for the expansion's spy web to be spun. </p> <section class='type:slideshow'><figure><img src='https://ift.tt/Yma6P2U src='https://ift.tt/aerZDJo src='https://ift.tt/RZs1Vuc src='https://ift.tt/iyjZNB3 src='https://ift.tt/iZgrC95 src='https://ift.tt/zAETMS0 src='https://ift.tt/w8rC0Gt src='https://ift.tt/Kz9eRUh src='https://ift.tt/cjdg2fP src='https://ift.tt/tkngzep src='https://ift.tt/hamdpfU>   <p>This web brings the twists, turns, and surprises I expected out of a spy thriller, and while I was rarely caught completely off guard, I still enjoyed following its various paths. But the enjoyment I got out of Phantom Liberty's narrative was less about the actual beats and more about how they turned Cyberpunk 2077's gameplay on its head. Phantom Liberty doesn't force any gameplay approach on you, but it heavily nudges you into stealth and reinforces that with various new weapons and mechanics. </p> <p>I loved relying primarily on a silenced pistol to weave in and out of cover and enemy sightlines. And I loved secretly interrogating subjects so I could then become them using special masking technology even more. Phantom Liberty succeeds most when it fully embraces the "spy" part of its pitch. </p> <p>The spy aspect lends itself well to the roleplay of Phantom Liberty, too. While the few setpiece shootouts are memorable, I'll remember most fondly the time I spent analyzing a target's personality while playing roulette, guiding Reed through an enemy-infested hideout through the lens of a sniper, and sneaking into an airport. </p> <img src="https://ift.tt/nAVIh7e" typeof="foaf:Image" alt="" class="image-style-body-default" /> <p>Outside my spy escapades, I enjoyed Phantom Liberty's new gigs and jobs, whether securing airdropped packages filled with valuable loot, delivering a car across town, or engaging with Night City's eccentric residents throughout various side missions. That all of this, and most of the main story, is housed within the new Dogtown district, which mixes Vegas-esque cheap luxury with vertical slums, is another plus. </p> <section class='type:slideshow'><figure><img src='https://ift.tt/Hq0aCzt src='https://ift.tt/C5xu9RH src='https://ift.tt/UZ2Xtma src='https://ift.tt/vec4jD7 src='https://ift.tt/8xVMfqW src='https://ift.tt/d7XZK4D src='https://ift.tt/nqypCAh src='https://ift.tt/IiHSpqR src='https://ift.tt/GOl2Ufn src='https://ift.tt/KdJSZoI src='https://ift.tt/ckVUq0H src='https://ift.tt/HeMb4vo src='https://ift.tt/8XcGH43 src='https://ift.tt/IYB1joE>   <p>A few instances of artificial padding, like waiting a day for Reed to call V, sometimes threatened the otherwise exciting and tense pace of Phantom Liberty, but it admittedly pushed me to explore more of the expansion's side offerings (and that was probably the point). By the time I rolled credits, it felt like I had just experienced a new <em>007</em> or <em>Mission: Impossible</em> movie starring V. </p> <p>The highlight of my time with Phantom Liberty, however, arrived as a new extended ending to V's narrative in Cyberpunk 2077. Getting to this ending forced me to take Phantom Liberty's story in a direction I didn't like, but what awaited me was worth it and then some, packing an excellent narrative punch to the story of this expansion and the base game. The new ending is reflective, heartfelt and heartbreaking, and an excellent distillation of why the cyberpunk genre exists in the first place.</p> <section class='type:slideshow'><figure><img src='https://ift.tt/Fj91XzK src='https://ift.tt/WCiTJlV src='https://ift.tt/WNk8EGA src='https://ift.tt/FnLkNs4 src='https://ift.tt/qtTEjNl>   <p>Phantom Liberty succeeds as another 20 hours of great adventure in Night City and, coupled with Cyberpunk 2077’s new Update 2.0, a culmination of three years of hard work. It makes a strong case for a return to Night City for experienced mercs and rolls out the red carpet for CDPR to showcase to newcomers all it's done to improve Cyberpunk 2077. From a disastrous launch in 2020 to now, CDPR has finally made good on the promise of this futuristic, dystopian RPG. While Phantom Liberty doesn't stand head and shoulders above the rest of the Cyberpunk package, it slots in nicely, like a preem piece of cyberware you’ve been waiting to be in stock.</p> Update 2.0 is a free update for current-gen consoles and PC that includes revamped cyberware, redesigned skill trees and perks, combat and vehicle improvements, new radio stations, and more. It's separate from the paid Phantom Liberty expansion, which features the new spy thriller story, Dogtown, more than 100 new weapons, cars, cyberware, and fashion pieces, and an increased level cap, amongst other things. Because both are on current-gen and PC consoles only, I found performance to be mostly great, with a few frame rate hiccups here and there. Overall, Update 2.0 is an impressive rework of a three-year-old game and couples perfectly with Phantom Liberty. GI Must Play

Score: 8.5

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Friday, September 15, 2023

Mortal Kombat 1 Review - Gory Glory

Mortal Kombat 1

Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, Switch, PC
Publisher: Warner Bros. Games
Developer: NetherRealm Studios

Following the apocalyptic events of Mortal Kombat 11 and its story-based expansion, Mortal Kombat 1 represents a new era for the franchise’s characters. While it purports to do the same for the video game series, the more I played Mortal Kombat 1, the more familiar the latest entry felt, but that’s far from a bad thing.

Mortal Kombat 1 brings the tight gameplay of its predecessors to the next level. Every punch, kick, throw, and special move feels impactful in the dances of death in which its characters participate. Once you get a few fights under your belt with your character of choice, the gameplay really starts to sing as you learn how to chain together combos, specials, and this entry’s new addition, Kameo Fighters.

After selecting your fighter, you choose a secondary character to back you up. These Kameo Fighters have distinct moves that attack your opponent, shield you from incoming attacks, or disrupt the flow of battle. I love using an aggressive strategy with Sub-Zero, getting in their face with a diverse attack plan, only to use Scorpion as a Kameo Fighter to pull me out of danger with his spear. I took great delight in experimenting with different strategies and Kameo combinations to maximize this new mechanic.

 

The main roster consists of various franchise favorites, many of whom bring unique styles and tactics. Bruisers like General Shao and Geras can spell trouble for players with difficulty managing distance, but I prefer more agile characters like Kitana and Li Mei. Add in series icons like Liu Kang, Mileena, and Johnny Cage, all with excellent iterations on their character designs and move sets, and this is one of the strongest starting rosters of the series. It’s just a shame that one of the main characters in the story, Shang Tsung, is locked behind being preorder DLC.

Mortal Kombat 1’s story plays out like a movie. NetherRealm has gotten much better at weaving the fights into the narrative rather than inserting jarring moments that only exist to set up fights. The story’s production values are among the elite in the games industry, with state-of-the-art facial animations and some of the best cutscene fight choreography ever seen in the medium. I had a blast following the narrative of Liu Kang’s attempts to keep his new timeline in order, even if the – albeit extremely fun – conclusion gets rather messy.

Once you finish the hours-long story, single-player content aplenty awaits. Invasions mode allows you to embark on a quest across the realms, completing various challenges for a ton of in-game rewards. These creative tests range from straightforward fights and difficult multi-phase boss battles to obstacle-dodging survival trials and Test-Your-Might encounters. While I love this mode and its promise of delivering nine hours of single-player content every six weeks, the formula wore on me a little as I progressed. Still, I loved ending my nights by playing through a dozen or so nodes to see what challenges awaited me and what cosmetic customization items I could earn to equip my fighters.

On the more traditional front, Mortal Kombat 1 brings back single-player arcade-style Towers and a small suite of online modes. While King of the Hill provides too much downtime as you watch strangers duke it out, I loved putting my skills to the test in the ranked best-of-five matches in the online Kombat League. Story and Invasions will always be my destination modes, but getting to know another player over a three-to-five fight series builds unmatched tension and delivers some of my most memorable moments with Mortal Kombat 1.

When the first Mortal Kombat debuted more than 30 years ago, the series quickly became known for its trademark blood, gore, and violence. While that is still at the forefront thanks to Mortal Kombat 1’s Fatal Blows, Brutalities, and, of course, Fatalities, the longer the series has gone on, the longer it has rightfully become just as known for its genre-leading approach to single-player content and incredibly tight fighting mechanics. In making strides in both areas, Mortal Kombat 1 moves the series forward to continue what has already been a terrific year for the genre.

GI Must Play

Score: 9

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Wednesday, September 13, 2023

Lies Of P Review – Master Of Puppets

Lies of P Game Informer Review 9.5 out of 10 Gameplay Soulslike

Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PC, Mac
Publisher: Neowiz
Developer: Neowiz
Rating: Mature

Lies of P developer Neowiz proudly calls its The Adventures of Pinocchio-inspired action game a Soulslike, drawing direct attention to its From Software inspiration. The proclamation is a bold and risky move. While there are great contenders in this action subgenre, even the best are a few marks from what From Software creates and I went into Lies of P with that expectation. But then I put 40 hours into Lies of P in just five days, something I rarely do with any game. And then I doubled back on a save to get a different ending. And then I started New Game Plus because I wanted more. Lies of P masterfully wields familiar Soulslike combat and worldbuilding and infuses it with a few twists to set it apart from its various inspirations. The result is a pondering and memorable exploration of a fairytale everyone knows built within a deeply rewarding action game. Simply put, Lies of P is utterly fantastic. 

Lies of P Game Informer Review 9.5 out of 10 Gameplay Soulslike

Neowiz commits hard to Pinnochio – while I laughed the first few times Lies of P reminded me I was controlling Pinnochio, the game never joined in on that. And after the first 10 hours, I stopped laughing too. Not because it wasn’t funny anymore – it was and still is – but because I realized Neowiz looked beyond Pinocchio as shock value for a character. It uses a puppet we're all familiar with to tell a story of an overworked, undervalued class rising against its creators, how far those creators will go to remain in power, and, as you might expect, what it means to be a human (and there's a confusing but interesting mechanic to go with that I won't spoil here). It's not necessarily new ground, nor is it necessarily all that deep, but spinning the tale of Pinnochio into everything Lies of P encompasses is commendable, and it works, especially within the confines of a Soulslike. 

Combat is familiar to those who know the genre Lies of P declares itself to be part of. Every enemy has the potential to kill you with a few missteps, bosses surprise and enrage you, providing essential skill checks during your journey through 19th Century France-inspired Krat, and mechanics won’t make sense… until they do. Anyone familiar with Soulslikes knows what's going on here, but after Lies of P introduces its various parts, the whole becomes realized. 

 

Pinnochio's mechanical Legion arm can add fire, electricity, acid, easy blocking, a grapple line, and more to your arsenal, opening up the potential to discover enemy weaknesses. Grindstones further this, allowing you to imbue your weapon with an element, and one-time-use Wishstones can completely turn the tide of a battle, whether that be by prolonging the life of your helpful NPC specter against a boss or slowly regenerating your HP when you’re out of Pulse Cells to restore yourself. Even weapons can be broken apart into a handle and a blade to mix and match, and every weapon is capable of special Fable Arts moves to flashy effect. I loved the pace at which Neowiz introduced these mechanics as it deepened what I could do in combat at just the right moments, when I thought I was done learning. 

Lies of P Game Informer Review Gameplay Soulslike

Save for a few areas, Lies of P is gorgeous and unique, brimming with the energy of industry in the puppet-infested Krat, its surrounding regions, and the Krat Hotel hub that serves as the base of operations, filled with NPCs, shopkeeps, a mysterious girl responsible for leveling Pinnochio up, and more. The expected highlights are there too: a once beautiful city ravaged by plague, a gothic cathedral home to horrors, a World Fair-esque exhibition, and more, all connected through revelatory shortcuts. Seeing these Soulslike mainstays through the eyes of Pinnochio and Neowiz is invigorating; I was excited to reach the "poison swamp" of Lies of P, a locale present in just about every Souls game and the games inspired by them. It helps that Lies of P runs exceptionally well and looks stunning while doing it. My PlayStation 5 captures folder is full of screenshots from this game. 

How Is Lies Of P On Steam Deck?

Predictably, Steam Deck is not the best way to play Lies of P, but it runs impressively well on Valve's handheld. The important part of the game, its performance, is prioritized so even though there are instances where various textures in the distance pop in and out, it doesn't affect the gameplay. You might be distracted by a visual hiccup in the distance during a difficult boss fight, but the framerate is consistent, which means you still should be able to hit that perfect dodge without worrying about the game keeping up. Using Steam's cloud save options, I have been seamlessly jumping between the Steam Deck and desktop version with little issue. – Kyle Hilliard

Even when Soulslikes excel at creating an exciting world and great-feeling combat, it's often the bosses where the seams show, but that's not the case in Lies of P. Bosses are good fun and relatively easy, like much of the game, but there are few extremely difficult ones that took me upwards of two dozen attempts to take down. Most are highly memorable both in design and how they were seemingly in my head, calling my moves before I even pressed a button. The final boss is an excellent skill check of everything learned in the prior 40 hours, and another stands out as a new Souslike favorite, asking me to master Lies of P’s "perfect guard" mechanic to counter swift explosions of five to 10 hits at a time. 

 

Like the best action games, Lies of P rewards you each time you veer off the main path and for subsequent combat encounters. Defeating bosses, even most optional minibosses, rewards Quartz, used to give Pinnochio game-changing upgrades like an additional dodge and stronger Pulse Cell charges. Hordes of enemies block special chests with new costumes and special items, and even the most basic of puppets and monsters reward you with something useful, be it good ole experience for leveling up or a consumable or throwable item you'll be thankful for against specific bosses. 

 

Lies of P's greatest strength is how it rewards and empowers you at every turn to venture further through this twisted tale of puppetry and monstrous humanity, despite its oppressive world and formidable enemies. I struggled to pull myself away from Lies of P, even when it had me fuming. It delicately balances the fun of a Soulslike with the challenge the genre demands and only falters a few times. That it maintains that balance within the confines of a fairytale most know best because of Disney, flipping it on its head to tell something more in line with Carlo Collodi's original The Adventures of Pinnochio, is another achievement of Lies of P. But above all that, Lies of P uses the familiar, the highlights, and the lessons learned from the authors of the Soulslike subgenre to create something unique, fascinating, and exhilarating. Neowiz aimed for the stars, much like the ones its Pinnochio wishes upon, and hits them with machine-like accuracy.

GI Must Play

Score: 9.5

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