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Monday, July 9, 2018

Diving To More Difficult Depths

Splatoon has always keenly focused on multiplayer; every free update over the series’ three-year history has delivered new gear, maps, and weapons to the competitive suite. As the first paid expansion in series history, Octo Expansion defies that trend, instead adding a new single-player story. For fans of the Splatoon’s Hero modes, Octo Expansion acts as a terrific test of skill.

Splatoon’s core gameplay carries over into Octo Expansion: ink flies as you shoot, swim, and splat your way through 80 single-player tests. You step into the shoes of Agent 8, an Octoling trapped in an underground test facility with chambers connected by a series of subway lines. Your mission is to travel between the lines, collecting key items needed to escape. I enjoy the narrative, but there isn't much meat on the bones; you learn backstory about characters like Pearl, Marina, and Cap’n Cuttlefish through entertaining chatroom logs. These chats are optional, but the dialogue is humorous and those interested in the lore of Splatoon have plenty of new material to fuel those fan theories. However, the tests are the main attraction.

You aren’t facing off against other players, but the challenges are even more daunting. From navigating solitary platforms dangling over an instant-death pit while sniping enemies with minimal cover to pushing a ball along a treacherous, enemy-laden path toward a goal, Octo Expansion does not mess around when it comes to creativity or difficulty.

Octo Expansion’s many challenges often home in on one element of your Splatoon skillset and push it further than you’ve likely experienced. Stages, like one that requires you to grind on rails while hitting targets, with one wrong move meaning failure had me yelling at my Switch in frustration. Despite this, they’re so much fun I was happy to keep trying until I was successful. The levels are tough, but always fair, and the feeling of surmounting a stage you’ve been stuck on can be close to euphoric.

Most levels give you a small collection of weapons to choose from, while others demand you use one particular weapon. Terrible with sniper rifles? You can likely choose an automatic weapon for that test, but you’re going to need to get creative with how you approach some of the sequences designed with long-range weapons in mind. My favorite moments are when you’re given an ultimate ability to use infinitely as you make it through platforms and enemies; these often aren’t the most challenging sequences, but I love how powerful they make you feel.

The variety of distinct obstacles in each stage makes for a fresh experience through to the end. Several gimmicks repeat by the campaign’s conclusion, but typically these repeats expand on the original concept’s formula substantially enough to warrant an encore.

With Octo Expansion serving up such difficult gauntlets, you can avoid troublesome levels through a couple of different methods. If you fail enough times, you’re given the option to outright skip that level. While I’m glad that option is available, I always opted to use the subway-style hub world to jump to another line and circumvent the one I was stuck on. This felt like I wasn’t giving myself an easy out, plus finding an alternate route around the road-block stage is rewarding.

 

The majority of the levels are creative, but I’m disappointed by the lack of original boss battles. The bosses you encounter (save for the intense final sequence) are more difficult variants of encounters in Splatoon 2’s base campaign. With how unique and compelling the rest of the expansion is, it’s disappointing to see the series’ typically inventive boss battles be so derivative.

While Octo Expansion focuses entirely on single-player content, you receive cosmetic multiplayer rewards for progress earned. As you complete lines of the hub world, you earn new gear to equip to your multiplayer character. However, making it to the end of the story and completing the final sequence yields the best reward: being able to play as an Octoling online.

Splatoon 2: Octo Expansion is a reminder of how good the series’ single-player content can be. Brimming with tense, precision-based challenges and creative ways to force you out of your gameplay comfort zone, Octo Expansion is a terrific reason to once again take the plunge into Splatoon 2.

Monday, July 2, 2018

A Compromised Masterpiece

Bethesda was one of the few third-party publishers to embrace the Switch early and bring over games geared toward older audiences, releasing robust ports of The Elder Scrolls V: Skyrim and the reboot of Doom. The latest port to join the fray is Wolfenstein II: The New Colossus, a game I adored when it originally released last year. So how does the version designed for Switch stack up? It captures everything that makes this tale of revolution and adventure so satisfying — with only a few compromises to bear.

Woflenstein II picks up immediately after the conclusion of the first game. After conquering the evil Dr. Deathshead at a high cost, hero BJ Blazkowicz is crippled and the Kreisau Circle is on the run, trying to keep the revolution alive as the Nazis hunt them. Players are thrown into a strange world where Nazis and the Ku Klux Klan hobnob in the streets of Roswell, and actors board shuttles to fly to planets for auditions in propaganda films. The New Colossus goes all in, offering heartbreak and wild, weird moments in equal measure. One minute, you’re watching a drunk BJ ride a pig through the belly of a U-Boat. Another minute, he is comforting a woman mourning the loss of her husband. Though this mixture of tragedy and insanity might not be for everyone, the powerful concoction makes The New Colossus unlike any other shooter.

The Switch version of Wolfenstein II is solid no matter which way you choose to play it. The docked version of the game looks the best, nearly 1:1 with the original release. Fuzzy draw distance for larger areas and uglier textures for weapons and enemies are compromises, but they aren’t big ones. Visuals take an even bigger hit on handheld mode, amplifying the issues. However, even with these graphical downgrades in mind, Wolfenstein II is a fantastic-looking game, especially with regards to art design. Roswell remains a vivid, chilling portrait of a country that’s willingly given its soul to fascism, with all its propaganda art and exaggerated ‘50s-style décor. Firefights are still as intense as ever, with impressive particle effects firing off in every direction, and I never encountered a single framerate slowdown during the whole campaign. Cutscenes in Wolfenstein II look great, but there are a handful of in-game sequences that have close-ups on characters’ faces that serve as the most egregious visual hit. Luckily, these sequences are few and far between. 

The New Colossus also plays surprisingly well on the Joy-Cons. The Pro Controller is obviously the way to go if you have one, but the Joy-Cons do an admirable enough job letting you control BJ’s movements both in and out of tense combat situations. I played through the majority of the game in handheld mode using the Joy-Cons, and never felt frustration with the control scheme.
 
My biggest disappointment with this incarnation of Wolfenstein II is that it only contains content from the original retail release, and doesn’t integrate any post-launch enhancements. That means the combat simulations that were added into the base game are missing (essentially an Arcade Mode where you could replay levels from the game to build scores with bloody Nazi-killing combos), as are quality-of-life updates like a more generous grenade indicator. The Freedom Chronicles DLC is also not included (and there’s no way to buy it). Bethesda says that none of this post-release content is currently planned for the Switch version. While these components aren’t an essential part of what makes Wolfenstein II so special, leaving them out makes little sense. Expecting a full-priced retail port of a game released last year to include at least some improvements made to other versions is not unreasonable – especially when the Switch ports of both Doom and Skyrim do. 

Make no bloody, broken Nazi bones about it: The Switch version is the least visually appealing version of Wolfenstein II. However, for me, that compromise is easy to accept when I can take Machinegames’ opus with me wherever I go. Even the worst version of The New Colossus is an incredible, must-play game for anyone who loves zany action and honest, powerful stories about the cost of hope.

 

D.K.’s Detour Is Fun While It Lasts