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Friday, May 14, 2021

Mass Effect Legendary Edition Review – A Great Way To Honor Commander Shepard’s Legacy

Publisher: Electronic Arts
Developer: BioWare
Reviewed on: PlayStation 4
Also on: PlayStation 5, Xbox One, PC

Influential and poignant, the Mass Effect trilogy left a lasting impression on gamers, advancing the impact of choice in games and proving that personal connection endears players to the overall experience. It could have been a story merely about saving the galaxy, but BioWare created a rich and complex world full of unique and realistic viewpoints that factored into the difficult choices that must be made. With the fate of the galactic civilization on your shoulders, nothing came easy in Mass Effect, and that’s part of the reason the series still resonates with people all these years later. 

The Mass Effect trilogy is a gaming experience that shouldn’t be missed, which is why finally having a remaster is such a big deal; not only in terms of keeping the series’ legacy alive, but also in allowing players an easy way to access and play through the story the way it is meant to be played with its DLC. While it’s not a perfect remaster, BioWare did an excellent job of updating Commander Shepard’s adventure to make it a better and smoother ride on the Normandy, and not just in the visual department.

The first Mass Effect received the most attention, which makes sense considering that game is now a teenager and hasn’t aged well. Even back when it launched in 2007, the first game was rough around the edges, as BioWare was still trying to figure out how to balance action gameplay with role-playing systems. Mass Effect’s unique sci-fi future always won out over any flaws or frustrations, but going back to relive these great moments came with some unfortunate caveats. With the remaster’s improvements, that is no longer the case, and I enjoyed playing through the first game a lot more in the remaster. 

Many mechanical aspects have been tweaked here, from removing class-based weapon restrictions to providing a more modernized HUD, but some changes feel more significant than others. For instance, the new Mako controls made a huge difference in my enjoyment of the game; the traditionally lumbering vehicle steers better, moves faster, and has better aiming mechanics for shooting. I used to dread hopping into this six-wheeled vehicle of chaos, but that all dissipated thanks to these smoother controls.

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Speaking of better controls, ME1’s shooting is much improved and closer to ME2’s gameplay, with smoother targeting and all different gun types being useful from the get-go. You won’t forget you’re playing an older quasi-shooter, but it makes playing this first game much better. The visual enhancements here hit the hardest, especially the added detail to the lush environments, which now have richer vegetation, new particle effects, and improved lighting. The structures of these levels haven’t changed, but the way they’ve been visually improved makes them way more interesting to explore and I stopped to take in the sights more than ever before. 

The visual improvements aren’t as vast in ME2 or ME3, but everything looks better overall. Enemies and alien species are the biggest beneficiaries, but the trilogy’s age is evident in the poorly lip-synced human faces. However, characters like Miranda look more natural, thanks to the better lighting and more realistic make-up alongside her fuller hair. In addition, most armor and casual clothes have better shine and realistic folds, especially on characters like Tali and Liara. These may seem like little details, but they are noticeable, adding to the immersion and just making for better-looking games. 

In addition, better camera angles help scenes feel more organic, but, unfortunately, some flaws still carry over from the original entries, like characters having stiff movements or awkward mannerisms. You also still see the occasional technical hiccup; I experienced a few stutters, freezes, and instances of Shepard getting caught on the geometry. Also, be aware that while the load times are reduced (especially in the elevators), they’re still a little longer than what we’ve come to expect today. 

Part of the fun of having the entire trilogy easily accessible in one place means being able to play the games back-to-back and seeing the evolutions and improvements between entries. I really appreciated being able to create a Shepard in ME1 that I could take across each game and not having drastic differences in her appearance between each game, adding a cohesive feeling. The new customization options for your avatar’s appearance aren’t grand, but I did like the more natural hair textures. A new photo mode also allows you to capture your favorite moments; it’s pretty standard and gets the job done, but the filters are limited.

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Another great aspect of this package is it contains most of the DLC, such as standouts like The Citadel, Lair of the Shadow Broker, and Leviathan. Sadly, The Pinnacle Station isn’t included due to being unable to recover the source code, and BioWare chose not to carry over Mass Effect 3 multiplayer at this time. The latter is the most glaring and disappointing omission. At the very least, the galactic readiness progress in single-player is no longer tied to this.

Even all these years later, Commander Shepard is a powerful force that lives up to their iconic status, and the trilogy is still captivating and worth your time. The Legendary Edition provides a great way to experience this powerful story, adding just enough enhancements to provide a better experience while still staying true to the original. If you’re a longtime fan or haven’t had a chance to play through one of gaming’s milestone franchises, this is a wonderful way to do so.

Seeing your choices carry over across three games is exciting, but it’s also about the squadmates you meet along the way. So, become Commander Shepard, rally people to your cause, make painstakingly difficult choices, and watch others around you grow stronger because of your influence. The sacrifices and rewards will stay in your memory, and the Legendary Edition is a terrific reminder of why all these years later, people still can’t stop talking about this series.
 

Score: 9

Summary: Even all these years later, Commander Shepard is a powerful force that lives up to their iconic status, and the trilogy is still captivating and worth your time.

Concept: Provide a one-stop-shop remaster to experience the iconic Mass Effect trilogy which includes the majority of the DLC and various quality-of-life improvements

Graphics: The graphical enhancements are mostly for the better, especially in the more detailed environments and different alien species. The humans and their mannerisms are hit-or-miss

Sound: A moving soundtrack and stellar voice performances make Commander Shepard’s journey shine brighter

Playability: BioWare made the trilogy much more approachable for a modern audience, especially with the updates to the first game, which include smoother Mako controls and better gunplay

Entertainment: Mass Effect Legendary Edition updates the trilogy in smart ways while retaining its essence, giving fans and newcomers alike a fantastic way to experience one of the most memorable series in gaming

Replay: High

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Tuesday, May 11, 2021

Subnautica: Below Zero Review – Thrilling New Depths

Publisher: Unknown Worlds Entertainment
Developer: Unknown Worlds Entertainment
Release:
Rating: Everyone 10+
Reviewed on: Xbox Series X/S
Also on: PlayStation 5, PlayStation 4, Xbox One, Switch, PC

The depths are treacherous. You don’t know what monster is hidden in the blackened waters, but you can hear its terrifying roar grow louder as you dive deeper. You know you are approaching your objective, but feel the monster is even closer. Subnautica: Below Zero delivers a continual sense of wonder and terror in its beautifully designed underwater exploration. Each dive is an empowering experience of discovery and self-preservation. When you come back up for air, you feel like you’ve accomplished something, unearthed a new mystery, and perhaps found what you needed to make your next dive even more rewarding.    

Below Zero is what every sequel should be, building upon the established core formula in clever ways to make the new content feel just as exciting and unpredictable. Holding true to the first game, the main attraction is once again a sprawling alien sea that dazzles with its unusual aquatic life, but the survival gameplay impresses far more now that its been streamlined to the point that it’s rarely stressful or a bother. Even though I would periodically have to fry up a fish to sate my hunger and/or thirst, the majority of my time was spent doing what I wanted at my own comfortable pace and in the order that made the most sense to me.

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A nicely penned science-fiction story is in lockstep with the discovery element, often overlapping in ways that impact your stance in the world and what you are capable of. Unknown Worlds does a fantastic job of leading the player along to points of interest without clearly labeling them. Audio and visual cues are effectively used, often making you question what something is or where it could go.

I don’t want to spoil what the discoveries are, but many are grand in design, stretching both the narrative and gameplay in directions that make the experience even more enthralling. While I was always on the hunt for the next big thing, the moment-to-moment collection of crafting materials is immensely satisfying and better balanced than that of the original game. Some discoveries have many layers to them. Take the comically named Sea Monkey for example. You learn early on that this curious beast likes your gadgets and will steal them away if you get too close. Later in the game (and after developing more a meaningful connection with the world through a big narrative plot twist), the Sea Monkey becomes your friend and will fetch supplies for you. The gameplay sometimes evolves with the story, and is yet another way Below Zero really impresses with its unexpected depth.

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I also appreciated just how stress-free most of the crafting is. In the first game, you were immediately tasked to repair a bunch of broken systems in your vessel. In Below Zero, everything is working as it should from the outset. The focus is instead applied to letting you explore on your own and build exactly what you want. That kind of freeing approach is applied to most of the game, even in reducing frustration in exploration. Yes, it’s a sprawling sea, but each area is subtly different in design, making it easy to know exactly where you are and what materials can be found there (especially when you can scan for them). Another nice touch is if you die with a beacon on you, you can find your way back. The air bladder is also much more effective this time around.

Not all discoveries occur underwater. After crash landing on Planet 4546B, xenologist (and protagonist) Robin Ayou gives us an immediate look at one of the sequel’s most effective surprises: true on-foot exploration. From time to time, you’ll step onto land and see what surprises await you, and they can be every bit as meaningful and unexpected as anything you find in the sea. The on-foot gameplay is as basic as it comes (walk and interact), but these sequences give a more complete snapshot of this wild alien world and help change up the gameplay flow.

As more of this planet is explored, you’ll develop the ability to build your own habitats, personalize them how you want (complete with posters and items you find), and eventually become a master of the sea capable of staring down a beast that would make Jaws turn tail and swim away in fright. Just know, these creatures almost always attack when you least expect them to, giving Below Zero some of the best jump scares out there and they aren't even scripted.

Some of these screech-worthy encounters don't exactly go as Unknown Worlds intended and can turn unexpectedly comedic when a beast clearly forgets how to accurately navigate a space, banging into walls and flopping around chaotically. Some escapes also are upended by graphical pop in that makes a giant iceberg materialize out of thin air right in front of you.  Below Zero is a little rough around the edges, but most of my playthrough was nice and smooth.

I can’t stress just how much fun each dive can be, and how fulfilling the discoveries are. Below Zero is one of the best survival games I’ve ever played, showing just how impactful player freedom can be within a world that you’ll want to explore every inch of.

Score: 9

Summary: This second dive into an alien sea delivers a continual sense of wonder with huge discoveries backed by a strong story.

Concept: A sequel that places more focus on story, reduces survival frustrations, and is all about that next great discovery

Graphics: The alien aquatic life is always fun to study and see if you can get close to. The more dangerous biomes and depths are also beautifully brought to life. However, some items pop into existence, and you’ll periodically see odd animations

Sound: A rightfully minimal soundtrack allows the little unknown sounds from the sea pop and potentially fill you with dread. The new voice acting is excellently implemented

Playability: Below Zero is all about figuring out your own path and moving at your own pace. The discoveries are always rewarding, and the nicely designed biomes makes harvesting much easier than before

Entertainment: It’s technically a survival game, but it feels more like a grand adventure that is free of many of the genre’s frustrations

Replay: High

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Wednesday, May 5, 2021

Resident Evil Village Review – Painting The Ghost Town Red

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Publisher: Capcom
Developer: Capcom
Rating: Mature
Reviewed on: PlayStation 5
Also on: PlayStation 4, Xbox One, PC

Not all monsters hide in the shadows. Ethan Winters discovers this within minutes of setting foot in this isolated village at the foot of a medieval castle. The sun has barely burned off the morning mist when ravenous, fang-toothed horrors attack him. Resident Evil Village’s opening hour establishes an incredibly tense tone, weaving together moody, atmospheric horror with rollercoaster firefights that leave Ethan within an inch of his life. And, like an ultramarathon runner, Village maintains this thrilling pace until its closing credits.

Ethan’s journey forces him to explore a ramshackle shantytown, blood-soaked wine cellars, and a creepy mansion littered with animated porcelain dolls. These locales are perfect backdrops for a series of blood-curdling encounters. My stomach lurched as a deformed baby-like mutation chased me through a dimly lit basement, and I had to stop and catch my breath after a harrowing shootout with a snarling truck-sized hound. Village’s environment and enemy design are superb, making it one of the scariest Resident Evil games to date.

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Ethan slowly amasses the usual assortment of shotguns, pistols, and grenade launchers to combat this assortment of otherworldly horrors. Village’s arsenal doesn’t hold many surprises, but the overall gunplay is more polished than what we had in its predecessor. Running from Village’s slow-marching enemies isn’t difficult, but navigating their flurry of fangs is still a thrill. Staying calm long enough to line up a series of headshots while these hordes bear down on your position is the true challenge, and I walked away from most encounters with a rush of adrenaline. A handful of other adversaries – such as a meme mistress Lady Dimitrescu – relentlessly hound Ethan throughout the game, much like RE 2’s Mr. X. You never know when one of these villains will stroll around a corner, which creates a palpable tension, but these sequences always eventually resolved themselves in an epic, resource-draining boss battle.

When I wasn’t battling tooth and claw for my life, I was scanning every room from floor to ceiling, looking for more ammo, healing items, and other valuable tools. Like previous Resident Evil games, Village’s map does a stellar job communicating which rooms have been cleared out and which still contain a few hidden treasures. However, some items are better hidden than others. On the one hand, Village encouraged me to pour over its intricately detailed environments with a fine-toothed comb; I enjoyed most of these scavenger hunts, and checking a room off my map was always satisfying. On the other hand, a few items remained stubbornly hidden even after several minutes of scouring, so trying to find every item in every room became a little tedious. Fortunately, even a cursory search of each room yields enough gear to get you through the trials ahead.

Developing a keen eye for detail is also vital for solving Village's handful of environmental puzzles. I love how these puzzles offer a much-needed tension release, and most of Village’s puzzles left me feeling clever. Unfortunately, a couple of puzzle solutions are obscured by fuzzy logic. For example, I had to brute force my way through one puzzle that involved rotating statues, because its clues were misleading. Even after I’d stumbled into the solution, it still took me a while to work out the underlying logic. Fortunately, Village doesn’t throw many puzzles your way, and most of them are satisfyingly simple, so speedbumps are rare.

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Resident Evil Village’s narrative is more compelling than I expected. Ethan is still a bit of a bland everyman, but his journey to rescue his daughter is full of wild characters and a handful of surprising moments. Village’s narrative was never the main thing driving me forward, but I’m glad to see that Capcom actually put some thought into this world, and a few of the late game twists have me genuinely excited to see where the series goes next.

Resident Evil Village is an impressive package. I loved the recent remakes of Resident Evil 2 and 3, but I’m excited to see Capcom push the series forward again. Village expands on Resident Evil 7: Biohazard’s approach to first-person combat, offering a series of white-knuckle encounters that perfectly complement Capcom’s unnerving environmental design. Thankfully, Village’s amplified action doesn’t diminish its horror. If anything, Village maintains a sense of dread that few games can match. If you have the intestinal fortitude for intense terror, playing Resident Evil Village is a great way to check your pulse. 

Score: 9.25

Summary: Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors.

Concept: Resident Evil 7: Biohazard protagonist Ethan Winters travels to a remote village hoping to rescue his kidnapped daughter, only to come face-to-face with a new breed of flesh-hungry monsters

Graphics: From decrepit barns to ornate castle dining halls, Village’s jaw-dropping backdrops are a stunning showpiece for the newest generation of consoles

Sound: Capcom’s haunting soundtrack gets the blood pumping, and the voiceover is solid, but Ethan constantly seems out of breath, which is a bit annoying

Playability: Expect a slow-paced shooter, but the tension remains incredibly high, and the gunplay feels great

Entertainment: Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors

Replay: Moderately High

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