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Monday, October 4, 2021

Jett: The Far Shore Review – To Boldly Go Nowhere

Developer: Superbrothers, Pine Scented
Reviewed on: PC
Also on: PlayStation 5, PlayStation 4

“Surrounded by wonder, touched with dread” is a line from Jett: The Far Shore’s holy writings. These scriptures guide Mei, the protagonist, and seep into every aspect of the game. Conveniently enough, the quote is an apt description of my time with Jett, and not always for the best reasons. Some narrative moments reach high points, though the title’s tedious gameplay always brought me crashing back down.

Jett begins in a world on its last legs, where the inhabitants realize they are doomed. The adventure kicks off powerfully as I listen to my people’s mourning, knowing I won’t share their fate. I’m also burdened by their hope that my quest will save some part of civilization. Looking to religion for comfort, the people cling to the idea that my crew's prophesied scientific and spiritual mission across the galaxy will save humanity from utter annihilation. The narrative never spells out what caused my home world’s sad fate, but it employs excellent visual storytelling to fill in the blanks. Smokestacks choke the skies around you, smearing smog and soot across the landscape. The bleak spectacle brilliantly sketches out one reason for the crisis: unchecked industrialization. In a darkly ironic way, it suggests that the factories creating your planet-escaping technology are killing those remaining, which inspires some acute survivor’s guilt.

The world’s stylized, minimalistic graphics provide a distinct and beautiful look, especially during key moments like your crew’s take-off when the horizon beautifully transitions to the stars. Jett has a specific, retro-futuristic design. This style works because you are bringing the past with you through time and space. While chapter 0, a kind of prologue, has stirring goodbyes and thought-provoking imagery, the rest of Jett struggles to measure up.

After making my way to “the far shore,” a place of legend described by the holy texts, my scout team’s adventure quickly went from delightful to dangerous. After I was exposed to the alien elements and touched by a mysterious presence, I began to see things. While passed out after an accident, I had wild dreams about my village with shadowy figures in place of people. But the visions didn’t end when I woke up, and I began to see signals on the ground that my crewmates couldn’t. These signs let me know when I could interact with something, like when I used my ship to make flowers bloom. Though these exposure-driven illusions lead to a series of wonderfully strange sequences, the story ultimately doesn’t go anywhere satisfying with them.

Much of the game takes place on your jett, a two-person, superpowered craft that lets you soar through the environment. Unfortunately, the strong imagery from the first section of the game is lost when flying. The pared-down art style in these sequences makes the world look like nondescript blocks of color. As a result, the characters’ reactions to the visually empty – but supposedly awe-inspiring – world are jarring. I found it difficult to gauge my velocity due to the environment's scarcity of landmarks, making me feel like a bug buzzing around the screen rather than an interplanetary scout traveling at super-speeds.

Piloting your jett never feels good. The camera centers on the middle of the screen, not the vehicle, so simultaneously moving and looking where you’re going is awkward. I grew frustrated multiple times when performing delicate operations, like getting into the shadows for cover or aiming the release of grappled objects, because the controls are unwieldy. Additionally, the game places a tedious limitation on flying at full speed. You must continuously watch a meter to ensure you’re don’t go too fast for too long lest you overheat and blow out your engines.

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Getting out of the ship is also trying. Every time my character’s feet touch the ground, I feel like I’m wading through pudding. And the interactions outside the jett, which often feature exposition-filled dialogue, are rarely remarkable enough to make up for the wearisome traversal. Many of these issues are not game-ruining flaws by themselves, but Jett has so many minor nuisances that they add up to make exploration a chore, which is a shame for a game about space exploration.

Jett: The Far Shore shines bright in some narrative-heavy sections, and its visuals can be impressive, but  despite starting off full of potential – it fails to fulfill its promise. Sadly, Jett’s finale, much like my time spent piloting its interstellar spacecraft, feels more unfulfilling than thought-provoking.

Score: 6.75

Summary: Weighed down by tedious moment-to-moment gameplay, Jett: The Far Shore's visuals are doing some heavy lifting.

Concept: You and your team of scouts leave behind your dying home planet to fulfill a prophecy and colonize another world

Graphics: The striking minimalist look makes for some wonderful cinematic shots, though it doesn’t always work for the action sequences

Sound: An instrumental score swells dramatically and shrinks intimately to strike the right mood for the moment

Playability: Unfortunately, the flying controls are never quite as precise as you, or the game, want them to be, and moving in the first-person story moments feels sluggish

Entertainment: There are highlights in this game’s visuals and storytelling, though these get bogged down by basic mechanics and uninteresting moment-to-moment gameplay

Replay: Moderately Low

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Alan Wake Remastered Review – Still One Of The Best Stories In Games

Publisher: Epic Games
Developer: Remedy Entertainment
Rating: Teen
Reviewed on: PlayStation 5
Also on: PlayStation 4, Xbox One, PC

We need more games like Alan Wake – a horror experience that scares you, but not in the ways we often see. It has many of the genre's trappings like carefully placed jump scares, ax-wielding murders lurking in the shadows, and unsightly supernatural threats, but the true terror comes from words written on pieces of paper and thoughts expressed by protagonist Alan Wake.

Alan is a writer lost in his stories, and it's up to the player to figure out what's real and what's a fabrication. Many of the words you read foreshadow terrible fates or show how Alan is spiraling into an abyss. The strong narrative pulse makes this 11-year old game feel somewhat timeless, even with gameplay showing some rust.

Alan's story boils with intensity from the moment you meet him, trapped in a strange nightmare that leads him to a lighthouse. The story draws heavy inspiration from the many works of Stephen King and David Lynch's Twin Peaks and is open to interpretation. My understanding of what happens is likely radically different from yours – making it a hell of a game to discuss.

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The entire story unfolds in the small Washington port town of Bright Falls – a place Alan and his beloved wife Alice travel to try to help Alan find his writing pulse again. The city is obsessed with Alan. Standees of him holding his latest book are scattered about in the oddest of places, a visual cue that all is not as it seems. That feeling of not being able to trust your eyes or even Alan's actions hold the narrative in a tense and highly entertaining state for most of the journey. An early sequence where Alan dives into a lake is an excellent example of the narrative's dramatic shifts: The second his hands hit the water, he awakens in his car, blood dripping from his forehead. What happened here? Which moment is a dream? Thoughts like these flare up through most of this dark tale.

This Remedy Entertainment production looked great back in the day, and it still looks good today, but the remaster efforts aren't enough to fully hide the game's Xbox 360 roots. The world and character models are subtly touched up to deliver smaller details and a little more realism. The crisp 4K resolution makes the dimly lit woods more terrifying and shines a spotlight on some of the aged qualities, like facial animations that don't always line up with a character's emotion or Alan's movements, which are a little too mechanical and exaggerated. The game looks antiquated, but not in a bad way. It has an eerie (yet believable) quality that matches the story's dark tone.

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Even with Alan being a little squirrely and a horrible jumper, he's still good fun to control. Using a flashlight's beam to remove the darkness from an enraged being is surprisingly intense, given how quickly the battery dies. I enjoyed the challenge that comes in keeping the beam on the target long enough to stun them and make them vulnerable to bullets. A nicely designed evasive maneuver adds some strategy to the mix and allows Alan to separate himself from packs of enemies or more formidable chainsaw-wielding foes.

Some frustration comes from the lack of visibility during conflicts. I wasn't aware of a second or third enemy in some conflicts until they took a swipe at me. Thankfully, Alan has plenty of health to regain command of the situation. And he isn't combating only humans or even living things. Barrels and angry, possessed farm equipment try to crush him. They add variety to the gameplay but are unintentionally comical in design. Beware the tractor!

I loved collecting manuscripts that hold essential plot points and stopping to watch a live-action episode of Night Springs. Again, the story pulls you in directions you don't usually see. Even the world does a great job of conveying story moments, like wind howling menacingly through the woods and destructibility being used to frame Alan's breaking points or seismic narrative shifts.

Sightseeing is rewarding, but I don't understand the push to collect 100 coffee thermoses other than to hammer home the theme of "awake." It's a strange collectible in a game that focuses intently on story and gameplay flow.

After the credits roll on this excellent story – give yourself a few days before jumping into the DLC. Dream up theories about Alan's fate, discuss them with friends, and then see where Remedy takes the tale in The Signal, a short, new DLC chapter that turns the narrative on its head again. You can then jump right into The Writer, the final act for this first game that provides closure for some story threads.

Remedy also provides a great reason to play the game again through two dev-team commentary tracks. You can turn these commentaries on at any time, and they provide fun insight into the design decisions and the making of Alan Wake. One of the tracks is brand new and features reflective thoughts from the game's writer and director, Sam Lake.

Remedy's latest game, Control, sets up a hell of a scenario for an Alan Wake sequel. It would be a shame if we didn't get it, especially after reliving this classic game. It holds up well and shows us just how strong Remedy is as a storyteller.

Score: 8

Summary: While not dazzling as a remaster, the core Alan Wake experience still shines bright.

Concept: A horror mystery that has lost little of its narrative bite. The gameplay shows its age, but the story keeps the game exciting

Graphics: The environments, character models, and textures are slightly enhanced. The lighting and atmospherics also dazzle (especially when viewed in 4K). Exaggerated character animations and awkward facial expressions remind you it’s an older game

Sound: Alan’s narration is exceptional and Barry is as charming as ever. Sam Lake’s bonus commentary track speaks to Alan Wake’s place in history and some of the thinking that went into Control

Playability: Pointing a light at violent people is surprisingly fun and holds up well today, even with some encounters delivering frustration

Entertainment: Well worth revisiting over a decade later to see how your theories hold up. This is a great game to discuss with friends – a book-club experience for gamers

Replay: Moderate

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Friday, October 1, 2021

Hot Wheels Unleashed Review – Simple, Satisfying Speed

Publisher: Milestone S.r.l.
Developer: Milestone S.r.l.
Rating: Everyone
Reviewed on: PlayStation 5
Also on: PlayStation 4, Xbox One, Switch, PC

You could be forgiven if you were ready to dismiss Hot Wheels Unleashed as another shameless licensed release vying for younger gamers’ attention, but that would be a mistake. While the game is undoubtedly entertaining to share with the family, this racer is more than it first appears. Thanks to the rewarding speed, clever course design, and a bevy of customization options, these tiny cars pack a big punch, delivering many hours of racing thrills through single-player, multiplayer, and creation tools.

Developer Milestone recognizes the nostalgia many have for Hot Wheels and ably taps into that fondness. Unleashed doesn’t try to translate the cars into a life-sized real-world setting. Instead, you race along kitchen counters, basement floors, and college classroom chairs, navigating driverless toy vehicles through preposterous loops and blazing straightaways. While players unlock various (often bizarre) vehicles through blind boxes and direct rewards, the core controls are straightforward, with an easy-to-learn drift mechanic that you can master if you wish to elevate your play. Even though the action is arcade-like, and the environments are playful, a gratifying sense of speed, accentuated by a push-your-luck boost button, keeps the excitement high.

Couched in a tour through “Hot Wheels City,” the campaign features an impressive selection of A.I. races and time trials, with a scattering of secret paths and rewards for the devoted player. I was especially taken with the course design, which seems to draw inspiration from classics like F-Zero and Mario Kart, loaded with ramp jumps, silly obstacles, and plenty of time spent pushing against the inexorable pull of gravity. After some early and uninteresting “get-to-know-you” tracks, the later races are challenging and thrilling, especially boss races that pit you against set pieces inspired by familiar Hot Wheels tracks.

Whether tackled side-by-side on the couch with two-player split-screen, or with up to 12-players online, the multiplayer suite isn’t complicated, but it’s certainly a good time. Races offer the same excellent course layouts with the additional challenge of living opponents, and it’s easy to hop in and create a private lobby, or quick-join an existing lobby to start voting on the next track.

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A big part of the real-life Hot Wheels experience has always been track-building, and Milestone worked to let you easily design courses. Like any level creator, it requires patience to learn how to set up enjoyable curves, paths, and obstacles, but you can eventually craft your dream racetrack. I’m disappointed that Milestone didn’t include a more robust way to enjoy others’ creations; as it is, other players’ tracks only show up as an option in specific multiplayer matches, and there is no way to rank them. Beyond the Track Builder, I was happy to find other systems to encourage creativity, including a photo mode, livery customization, and an exceptionally flexible basement builder, in which you can dramatically reimagine one of the game’s primary environments to your preference.

I’m pleased that the core racing experience and customization tools are on point, but not everything is up to high standards. Unleashed looks a bit dated compared to the photo-realistic visuals of most modern new-gen racers, even accounting for the toy car aesthetic. The music is grating and repetitive, which is a problem made far worse by a pitch/rhythm shift whenever you boost. I eventually turned the tunes off entirely. Gameplay lacks some of the features I’ve come to expect, like multiple camera angles for my car or tracking info on my opponents’ locations. Most of these concerns are easily overlooked when you’re coasting through a giant looping turn ahead of launching your car out of a volcano, but experienced racing fans may notice some missing pieces.

In its best moments, Hot Wheels Unleashed feels like a rollercoaster, albeit with a greater ability to steer the action. These are the Hot Wheels tracks you dreamed of zipping through when you were a kid, ramping off buildings, or accelerating through your home’s air ducts. The breakneck speeds and delightfully silly tracks don’t make this incredibly sophisticated, but it’s one of the more amusing racers to hit the starting line in some time.

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Score: 8

Summary: These tiny toy cars pack a big punch in this new racing game, in which excellent course design and a powerful sense of speed add up to a thrilling ride.

Concept: Race toy cars through gravity-defying loops in basements, college classrooms, and more

Graphics: Bright colors and an impressive sense of speed, but detailed textures and lighting don’t match modern racing competitors

Sound: The rare circumstance where the music actually detracts, thanks to an infuriating pitch/speed shift every time you boost

Playability: Responsive controls and an easy-to-learn drift mechanic get you going quickly, so the complexity is all about learning the cars and courses

Entertainment: More enjoyable and captivating than a first glance suggests, this arcade-style racer is fast and fun

Replay: Moderate

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