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Friday, November 5, 2021

Jurassic World Evolution 2 Review – A Dynamic And Deadly Park-Building Experience

Publisher: Frontier Developments
Developer: Frontier Developments
Rating: Teen
Reviewed on: Xbox Series X/S
Also on: PlayStation 5, PlayStation 4, Xbox One, PC

Dr. Wu is Jurassic World's Dr. Frankenstein – a mad scientist who creates new life by sewing together the DNA of different dinosaurs. His hybrids are more capable hunters, better suited to handle harsh climates, and are far more terrifying than the Tyrannosaurs rex. In Jurassic World Evolution 2, we see Frontier Developments taking a cue from Dr. Wu. The dinosaurs players interact with are more aware of their surroundings, can find their own food, and even learn to hunt in packs. The skeletal framework that brings this simulation to life is the same as its precursor, but everything around it is evolved or changed. These changes make for more dynamic and challenging play, but not always for the better.

Set after the events of Jurassic World: Fallen Kingdom, dinosaurs are now a part of the United States' ecosystem, and we're learning if we can live with them. The player works with the Department of Fish and Wildlife to deal with dinosaur issues, such as Pteranodons migrating too close to the Canadian border, or worse yet, hungry predators posing a threat to society. This setup provides an excellent variety in maps, from snow-colored fields and arid deserts to lush forests and sprawling lakes. The change in scenery adds an element of excitement and helps the experience feel somewhat new again.

As wild as it is to see an Allosaurus running through the snow, this campaign experience lacks bite and comes across as a glorified tutorial that doesn't last long. I enjoyed the difficulty of Jurassic World Evolution 1's campaign and how it pushed the player to excel in theme park development to reach new islands. This campaign never goes in that direction and instead focuses too heavily on herding dinosaurs like cattle, much like the disappointing missions in Evolution 1's lackluster Claire's Sanctuary DLC. Hearing Ian Malcolm (voiced again by Jeff Goldblum) issue grave and sarcastic warnings about the future is good fun, but it's not enough to save the experience.

The fact that the campaign doesn't last long is a blessing in disguise as another mode takes the spotlight and truly embraces the park-building experience. This mode is called Chaos Theory, a fun "What if…?" exploration of all five Jurassic movies. You get the chance to rewrite history, beginning with John Hammond turning to you to help build the first Jurassic Park. All of these scenarios embrace the look and feel of the films, not to mention the dinosaurs. Playing through each mission is an excellent way of unlocking dinosaurs for other modes, including the new marine and flying types, which are fully fleshed out and fun to watch.

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The dinosaurs are rightfully the stars of this experience. These thunder beasts are highly detailed, animated in fun ways (especially when on the hunt), and offer decent customization through cool-looking skins. They have a bit more life than the first game, and one of the best touches is how they find their comfort zones within an enclosure based on their food's location. You can now safely have a more comprehensive selection of dinosaurs in one enclosure, which reduces the need to clutter the park with fencing. This design is a nice touch that frees up room for other guest-related destinations.

The enhanced dinosaur realism also means you have to care for them more – which is a bit of a drawback. Each dino is a little fragile and can break bones, get gashed up, and force you to tranquilize and airlift them to the new medical facility. Making them more resilient through research is possible, but the early stages are rough in terms of dino care, especially given how much of a hassle park management is at this point.

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Quality of life improvements accompany most of the park-building gameplay and menus. Players can now speed up time whenever they want, a change that removes the frustration of waiting for a meter to fill. Feeding electricity to structures is also much easier through the new generator, which powers everything around it and doesn't require powerlines. All creation aspects are tied to another excellent addition: scientists, who you manually hire and assign to tasks given their specialties. One scientist can speed up egg incubation, whereas another reduces the price of a fossil expedition. All of these elements sing together and make the game far better.

They also make it worse. That supposed hassle-free generator runs on fuel that you have to resupply frequently. The price for a full tank of gas can be over $400,000. If you have many generators (which you likely will), you'll need to ensure you have over a million banked for fuel. It's something you need to keep thinking about.

Those brilliant scientists grow tired and need to sleep often. Every time they hop in bed, it costs you $75,000. Additionally, when the more impressive dinosaur species are unlocked, such as the Tyrannosaur, the scientists you have on hand may not have the expertise to incubate them, which means you'll need to fire a few and find new help.

The micromanaging gets intense and can be outright annoying when a storm hits, and you suddenly have dinosaurs outside their enclosures, power outages, dinos with broken bones, and finances spinning into the toilet. Diseases also run rampant and can be headaches. Stretches of play can feel like you are plugging hole after hole. Making money to keep things afloat can be challenging, but weathering these issues leads to research options that reduce the frustrations. If you stick with it, the entire experience gets better with time.

For instance, the player can research energy enhancements, which, in a strange twist, are the classic power stations and power lines from the first game. It's almost like Frontier realized players would not like the generators and offered the old solution as a fallback. Other options include finding more dinosaur fossils, additional skill points for scientists (which is a game-changer), and more attractions for guests. You must earn most of these boosts by raising your park's star level.

The park-building process is identical in terms of flow of play, yet it offers a higher degree of personalization. Each shop's exterior can be fully designed, right down to its architecture, coloring, and props. The surrounding area can also hold a variety of decorations, such as outdoor seating for a restaurant or fun dino-themed items like a giant skull. Each of these establishments offers a variety of interior attractions that lure in different types of guests. If you play your cards right, you'll make money hand over fist, but there will undoubtedly be frustrating stretches along the way.

Jurassic World Evolution 2 makes as many giant steps forward as it does back but has enough going for it to deliver a fun and rewarding theme-park experience. Like its predecessor, Sandbox Mode is the most fun, and this avenue of play combines everything the player has unlocked while removing all of the stresses. Collecting every dinosaur takes time and effort, but it's worthwhile, especially since you can experiment to see what happens when every dinosaur roams freely in the same space.

Score: 8

Summary: The sequel delivers more awe-inspiring dinosaurs, including marine and flying types, but still struggles with making park management fun.

Concept: Bigger but not always better, Jurassic World Evolution 2 offers more dinosaurs and park-building options that sometimes lead to headaches

Graphics: The dinosaurs look fantastic and offer a variety of new skins. The environments also look great, but some shadows pop in when the camera turns

Sound: The familiar Jurassic melodies blend beautifully with the frightening predator roars. Jeff Goldblum and Bryce Dallas Howard also reprise their movie roles

Playability: The building controls work well and allow for many things to be in motion at once. Not every new idea is successful. Power and employee management can be pains

Entertainment: This is a game that is worth struggling with to unlock new dinosaurs for the freeing sandbox mode

Replay: High

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Thursday, November 4, 2021

Call Of Duty: Vanguard Review – A Tumultuous Trinity

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Publisher: Activision
Developer: Sledgehammer Games
Rating: Mature
Reviewed on: PC
Also on: PlayStation 5, PlayStation 4, Xbox One

Call of Duty: Vanguard is a tale of three games. As is sometimes the case, several of the pillars lift up the package – and one brings it down. Vanguard’s campaign is weak, but multiplayer and zombies carry the title to victory. Let’s break down each experience.

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We’ll get the rough bit out of the way first; The campaign is ambitious and beautiful in scope, taking players to multiple key locations, including Stalingrad, the Pacific, and even North Africa. While this showcases some excellent environmental diversity and its throbbing soundtrack begs to get the blood pumping, everything around these elements remains in the doldrums. Since the narrative jumps around from scene to scene, none of the characters carry any weight. They are chunks of lifeless cardboard that fail to reach even the one-note action movie tier.

These characters are placed into boring segments that are as dull as possible and formulaic, without real opportunity to shine. While big arenas full of opponents to fight are nothing new for Call of Duty, it's even more tiresome engaging in the non-arena segments. There's no cool subterfuge mission to break up the humdrum, only tasks that will leave you begging to just clean out another kill room. It’s a shame, because some of these scenarios and characters feel like they should have been slam dunks. 

Vanguard has all the trappings of a ready-made Enemy At The Gates sniper vs. sniper scenario. Unfortunately, it drops the ball and delivers one arena after the next full of trash to kill without ever realizing that sniper fantasy. You must run under desks, fighting a never-ending slog of light flashes, as you climb up rocks and walls. Unbelievably annoying trial-and-error stealth segments are shockingly juxtaposed against bombastic action sequences. I found it puzzling that one of the characters in the game basically has superhero powers, allowing them to see enemies through sight obstructing scenery and auto-aim on-demand with a combination of god-sight and bullet-time. The multitude of scenarios and segments look gorgeous, but the good looks can’t save this journey. 

The narrative never decides if it wants to stay grounded in the harsh realities of World War II or go hard on the ham, with absurd caricatures of sniveling villains who would be more at home in a bad comic book. This dissonance is pronounced, bizarre, and runs through the lifeblood of the entire experience. Call of Duty campaigns tend to run from strange to spectacular to emotionally resonant – this one is none of those and easy to skip. I will marvel at how this campaign made a revenge-fueled badass sniper scenario feel like being stuck in traffic for years to come.

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Multiplayer succeeds, but not due to the addition of any gun, super-slide, or jetpack mechanic. The key to the online offering is some highly impactful decision tools on top of its already best-in-class shooting and customization. The most impactful device to the core systems is the addition of a Combat Pacing dial. With Combat Pacing, you can influence the player count and time-to-engagement of all the activities you favor. This probably seems like a small thing, but it’s great because you can select exactly the kind of multiplayer matches you want, on top of the core game modes like Kill Confirmed, Hardpoint, or Domination. When I felt like lobbing a bunch of grenades while packing a shotgun loaded with incendiary ammo, I dialed into Blitz mode, which caters to instant action with an almost immediate time-to-engagement. When I wanted something where I might not see a player immediately and had time to aim a rifle before getting shot, Tactical pacing was perfect. Even if you don’t want to turn dials, Assault is a great standby for the standard-issue Call of Duty multiplayer. 

Combat Pacing is subtle but a bigger deal than any of the new multiplayer offerings. Still, Vanguard has a handful of new modes. Patrol offers a moving Hardpoint to protect, but it “patrols” around a map, and Champion Hill gives players some small-scale shenanigans to engage in. Champion Hill is sort of an evolution of Gunfight mode, with more player choice and many teams all playing tournament-style at the same time. Selecting your path to victory via purchases in the hub and taking on other teams for lives and cash has a different feel in terms of small-scale skirmishing, and I enjoyed it. Of course, the gunsmith provides a host of options to explore for multiplayer, allowing you to tweak every weapon to your heart’s content, up to and including ammunition types for a little extra bang.

Last but certainly not least is Zombies, which Treyarch designed. The studio’s undead intuition rarely misses the mark, and Call of Duty: Vanguard is poised to take zombies down a fantastic road. This iteration is a bit like a roguelike zombie dungeon crawl, and that’s pretty awesome. Featuring hints of the recent Outbreak mode, players are tasked with taking down a demonic entity while wielding otherworldly powers of their own, including rings of fire and icy doom, which lets you summon a blizzard. All of the fun Zombies trappings like Pack-A-Punch, Mystery Box, and other upgrades are served up hub-style in a base where players hang out between missions. Don’t be fooled thinking you’ll get a break in town; Zombies mode is as fast-paced as ever with a neon arcade-action glow and streamlined upgrades that keep you in the action. 

With your team, pick from a selection of classic shooter activities where you’ll escort a magic object, survive until the clock runs out, or slaughter enemies for drops. Many of these elements we’ve seen before, but they’re arranged in an incredibly potent way. For instance, I appreciated the lack of tedious travel time found in Outbreak – click on a portal, and you’re on to the next task. Special abilities acquired and leveled up after portals that can change your kit substantially. Essentially, Vanguard distills a lot of the cool stuff about Zombies into a compact package and then spreads cool quips and dialogue throughout. Thankfully, you can still throw monkey bombs. However, none of the story beat Easter egg stuff was in the version I played; those are expected to arrive with Season 1.

Call of Duty: Vanguard’s campaign misses the mark, but multiplayer and Zombies do the heavy lifting to get the title to a good place. If you’re most invested in the single-player experience, you can pass on this year’s entry, but if you’re into the other modes, Call of Duty remains an excellent choice for some shooting, looting, and zombie executing.
 

Score: 8

Summary: Call of Duty: Vanguard brings three distinctly different experiences to the table.

Concept: Experience a World War II-themed shooter in a cross-theatre campaign, multiplayer, and zombie modes

Graphics: The visuals are great, from epic stormy skies over the Pacific to moonlit evenings over North African encampments

Sound: The sound effects punctuate the combat, with a soundtrack that highlights rising and falling intensity depending on the situation

Playability: It’s as easy as ever to pick your settings and engage in whichever core pillar of Call of Duty that interests you

Entertainment: Vanguard is an overall solid pick with a lackluster campaign, a nascent but incredibly promising zombies experience, and multiplayer with a few critical new aspects.

Replay: High

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Forza Horizon 5 Review – Firing On All Cylinders

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Publisher: Xbox Game Studios
Developer: Playground Games
Rating: Everyone
Reviewed on: Xbox Series X/S
Also on: Xbox One, PC

Since the spin-off series’ inception, Forza Horizon’s approachable and exciting racing action has appealed to a broad audience. Forza Horizon 5 continues this tradition of delivering stellar driving mechanics within a gorgeous destination, this time taking players to Mexico for one of the best, most expansive racing games I’ve ever played.

Driving through Mexico in Forza Horizon 5 is an utter delight thanks to superb, dynamic driving mechanics that consider the terrain, weather, and handling of the more than 500 vehicles you drive. Forza Horizon 5 aptly demonstrates this through an incredible opening sequence, where different cars drop from planes and land in disparate biomes with sandstorms, snaking rivers, and wide-open straightaways, all set to music. However, Horizon further hammers home both the differences in the handling and the outstanding mechanics the longer you spend cruising around the world.

Forza Horizon 5’s sense of speed is incredible. Whether you’re tactfully navigating an off-road course in the lush rainforests or screaming down a desert highway, the difference between staying on the road and spinning off into the brush is razor thin. Forza Horizon 5 excels in delivering diverse courses that throw unique challenges your way, ranging from traditional races to courses with objectives. The Drivatar system – which replicates your friends’ tendencies using A.I. racers – is a series mainstay now, but I loved developing rivalries with specific friends, even though I wasn’t racing against them in real-time.

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Playground Games’ lovingly crafted interpretation of Mexico and its 11 distinct biomes deliver some of the most stunning visuals I’ve ever witnessed in a video game. This open world houses a venerable cornucopia of activities available to players, which is astounding – if not a little overwhelming. It’s sometimes challenging to find some of the events I wanted, given the number of activity icons on the map. Thankfully you can apply map filters or ask your car’s A.I. to set your navigation to nearby events of your liking. Still, that didn’t stop me from getting distracted by the many events on offer along my route.

If you grow tired of competing in standard racing activities, you can participate in barn finds, where you search for and rescue classic cars rotting in countryside barns. Meanwhile, stories have you helping characters through driving-based missions. I loved hunting down and completing those mission types, but the open world also offers a ton of quick, fun activities such as seeing how fast you can drive through a speed trap, how far you can launch off a ramp, or how much you can slide through marked drift zones. These are fun ways to gain experience and accolades to level up your driver and vehicles with new perks, but my favorite part of these random world activities is how they instantly compare to your friends. More times than I could count, I noticed my friend hit a higher top speed, causing me to turn around and try the challenge again.

While exploring Mexico, you may also stumble upon online events. These public activities let you seamlessly join with other players to complete a common goal, such as accruing a set amount of distance off a jump or drifting and destroying piƱatas in an area. You can even participate in a battle royale-style Eliminator mode where you’re challenging other players in the session, knocking them out of the competition, taking their cars, and trying to be the last player remaining. These are fun diversions, but my favorite online activities involve creating a convoy of players, driving around the world, and entering events with one another.

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All these activities culminate in Expeditions, unique setpiece-driven campaign sequences that provide some of the most memorable events in the game. From driving up a rocky volcano as raucous music blares over the stereo to storming through an off-road course against a pair of monster trucks, the Expeditions and subsequent story missions are the moments that stuck with me the longest.

If Forza’s many developer-created events aren’t enough, players can also create and share activities using EventLab. This tool makes it as easy as driving the route you want to create, placing checkpoints with a press of a button, and drafting a name, description, and ruleset. I loved sharing these creations because they appear alongside developer-created activities in other players’ games, giving them the option to test their skills in your designs.

At every turn, Forza Horizon 5 impresses in ways few games have. From the first mile, I was on the edge of my seat. With so much to do in such a relentlessly gorgeous world, I suspect it won’t be long before I get the itch to jump back into the driver’s seat of my favorite car. Even amidst a competitive racing field, Forza Horizon 5 is a finely tuned supercar.

Score: 9.5

Summary: Forza Horizon 5 delivers a well-rounded, exciting, and approachable experience, and in doing so, elevates its status to the elite of the racing genre.

Concept: Speed your way through Mexico in the fifth installment of Forza’s arcade-leaning spin-off series

Graphics: Racing games are often hardware showcases, but even through that lens, Forza Horizon 5’s visuals are impressive. The vehicles may be the focus, but the jaw-dropping interpretation of Mexico steals the show

Sound: A high-octane soundtrack perfectly complements the screaming engines and skidding tires

Playability: Terrific racing mechanics and a diverse array of events make this one of the more approachable and enjoyable games in the genre

Entertainment: With fine-tuned gameplay, an undeniably gorgeous world brimming with fun activities, and some fun content creation tools, Forza Horizon 5 elevates the series’ already-sterling reputation

Replay: High

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