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Monday, February 14, 2022

Horizon Forbidden West Review – Leaping To Greater Heights

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Reviewed on: PlayStation 5
Also on: PlayStation 4
Publisher: PlayStation Studios
Developer: Guerrilla Games
Rating: Teen

Horizon Zero Dawn was just the introduction to Guerrilla Games’ fascinating world and the unlikely hero who would do everything in her power to save it. The sequel, Horizon Forbidden West, takes everything to an exciting new level with its novel mechanics and riveting lore. Guerrilla Games improves on the last game’s shortcomings and isn’t afraid to borrow popular features from other big-name series, like Uncharted, Mass Effect, and Assassin’s Creed. The result is a game that’s not only fun to play, but full of surprises and wonder. Zero Dawn was a great proof of concept, but Forbidden West shows Guerrilla Games still has plenty of thought-provoking and compelling places to take Aloy’s adventures.

Forbidden West picks up six months after the events of Zero Dawn. Aloy’s discoveries have only brought more questions and dangers her way, forcing her to head west for answers. With a few returning characters and plot tie-ins from the first game, Forbidden West isn’t ideal for newcomers who want to embrace the narrative. Guerrilla’s writers expertly expand upon Horizon’s rich lore and dive into the series’ sci-fi elements, which are the sequel’s most gripping aspects. Some of the most fun I had was piecing together Aloy’s journey, but certain revelations and “ah ha” moments aren’t as satisfying without the full context from the first game. The overall narrative kept me engaged, but certain parts feel rushed, and I was disappointed that villainous characters like Regalla are not given more time to shine.

In the last entry, Aloy’s journey was often solitary, but Forbidden West makes other characters central to her success, which is a nice change of pace. Returning faces like Varl and Erend get to show more of their personalities, and newcomers like the kindhearted Zo and tragic warrior Kotallo have interesting backstories that explain their tribes’ beliefs and values. To make these burgeoning relationships more authentic, Aloy establishes a home base, a la Mass Effect, where she can talk to her companions about new developments in the main quest, learn their thoughts about one another, and get to know them more on a personal level. I loved watching the base populate with new members and seeing new areas open within it. If anything, I wanted more time to hang out with the characters. It was that fun to be around them and listen to their banter. 

The world is the star of the show. Forbidden West is a technical marvel, with breathtaking vistas, vibrant underwater corridors, and lush jungles. Every locale has its own flavor; just wait until you see Las Vegas. Traversal has been greatly improved, with smoother climbing mechanics and a new tool called the Shield Wing, which acts almost like a futuristic umbrella to let you descend from great heights. However, the world’s constant sense of discovery really had me glued to my controller. Forbidden West is a much bigger game than its predecessor, featuring an impressive number of quests and items to uncover. The story-focused side quests add so much to the lore that I never wanted to miss one, as they provided great insight into the tribes. One side quest forced me to pick between two imperfect characters vying to lead a tribe, while another had me battling the most vicious combination of machines flying on top of a Sunhawk.

Click here to view embedded media

 

The side content also allowed me to unlock new locales and dungeons, and this doesn’t even factor in the additional activities like clearing rebel camps, climbing Tallnecks to reveal more of the map, and exploring Cauldrons for new machine overrides. I wasn’t expecting such a dense and vast world, and I always felt like I had something to do. Side quests offer great rewards, making them worth your while – some of my best weapons and armor came from these pursuits. I especially enjoyed revisiting settlements to see how some of the environments and their residents changed due to my actions. And as a nice touch, even more side quests would open regularly.

Battles are still adrenaline-pumping affairs, and the satisfaction of besting monstrous machines never dissipates. You can expect more destructibility and bigger setpieces for fights, and I loved how the variety in the locales, from fighting in close quarters to rocky areas with plenty of places for cover, kept things fresh with new strategies to consider. Forbidden West allows you to embrace your own playstyle, offering many ways to get the upper hand on machines. This has its advantages and disadvantages. I loved the creativity at my disposal, like shooting weapons off machines and using them against the enemy or causing chain reactions with specific elements to cause big explosions. But at the same time, I never felt a growing sense of power that keeps combat interesting over time, and a lot of this comes down to my disappointment in the skill trees.

The abilities you learn via the skill trees feel more like tiny perks than exciting upgrades. For instance, you can unlock the ability to set up traps faster, more potent potions, and extra ranged damage alongside weapon techniques that do anything from guaranteeing a knockdown shot to increased shredder damage. The best addition to the skill trees is Valor Surges, which are special attacks you tactfully unleash. I wish there were more of these abilities to experiment with, because once I unlocked and fully upgraded the radial blast, which triggers a powerful AoE shockwave, I never found another that felt as valuable. Some others include dealing more damage with melee attacks for a limited time and a damage-absorbing energy shield. That being said, the skill trees were so inconsequential to my success that I let my skill points pile upward of 10 without even touching them.

Thankfully, the game is full of worthwhile improvements that make for a better experience, from a cleaner HUD to less inventory management. My favorite enhancements were being able to use Aloy’s focus to see climbing points and her ability to tag specific machine parts in a different color for easier targeting. The latter comes in handy for key upgrade resources, as certain machine components are crucial to upgrade your armor and weapons. Upgrades are a greater time investment as a result, and I grew tired of fighting the same machines repeatedly. As far as performance, I ran into a few minor glitches alongside some poor A.I. pathing and bad checkpoints, but none of these were significant issues that caused me much frustration. I was actually impressed by how smooth the game played considering its size and scope.

Horizon Forbidden West reaches a new high bar for Guerrilla Games. It does more than surpass its predecessor; it takes Horizon’s fiction to captivating places and builds a rich world that rewards you for the effort you put into it. Mostly, it’s an entertaining experience, complete with jaw-dropping moments and unforgettable fights.

GI Must Play

Score: 9.25

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Horizon Forbidden West Review – Leaping To Greater Heights

Click here to watch embedded media

Reviewed on: PlayStation 5
Also on: PlayStation 4
Publisher: PlayStation Studios
Developer: Guerrilla Games
Rating: Teen

Horizon Zero Dawn was just the introduction to Guerrilla Games’ fascinating world and the unlikely hero who would do everything in her power to save it. The sequel, Horizon Forbidden West, takes everything to an exciting new level with its novel mechanics and riveting lore. Guerrilla Games improves on the last game’s shortcomings and isn’t afraid to borrow popular features from other big-name series, like Uncharted, Mass Effect, and Assassin’s Creed. The result is a game that’s not only fun to play, but full of surprises and wonder. Zero Dawn was a great proof of concept, but Forbidden West shows Guerrilla Games still has plenty of thought-provoking and compelling places to take Aloy’s adventures.

Forbidden West picks up six months after the events of Zero Dawn. Aloy’s discoveries have only brought more questions and dangers her way, forcing her to head west for answers. With a few returning characters and plot tie-ins from the first game, Forbidden West isn’t ideal for newcomers who want to embrace the narrative. Guerrilla’s writers expertly expand upon Horizon’s rich lore and dive into the series’ sci-fi elements, which are the sequel’s most gripping aspects. Some of the most fun I had was piecing together Aloy’s journey, but certain revelations and “ah ha” moments aren’t as satisfying without the full context from the first game. The overall narrative kept me engaged, but certain parts feel rushed, and I was disappointed that villainous characters like Regalla are not given more time to shine.

In the last entry, Aloy’s journey was often solitary, but Forbidden West makes other characters central to her success, which is a nice change of pace. Returning faces like Varl and Erend get to show more of their personalities, and newcomers like the kindhearted Zo and tragic warrior Kotallo have interesting backstories that explain their tribes’ beliefs and values. To make these burgeoning relationships more authentic, Aloy establishes a home base, a la Mass Effect, where she can talk to her companions about new developments in the main quest, learn their thoughts about one another, and get to know them more on a personal level. I loved watching the base populate with new members and seeing new areas open within it. If anything, I wanted more time to hang out with the characters. It was that fun to be around them and listen to their banter. 

The world is the star of the show. Forbidden West is a technical marvel, with breathtaking vistas, vibrant underwater corridors, and lush jungles. Every locale has its own flavor; just wait until you see Las Vegas. Traversal has been greatly improved, with smoother climbing mechanics and a new tool called the Shield Wing, which acts almost like a futuristic umbrella to let you descend from great heights. However, the world’s constant sense of discovery really had me glued to my controller. Forbidden West is a much bigger game than its predecessor, featuring an impressive number of quests and items to uncover. The story-focused side quests add so much to the lore that I never wanted to miss one, as they provided great insight into the tribes. One side quest forced me to pick between two imperfect characters vying to lead a tribe, while another had me battling the most vicious combination of machines flying on top of a Sunhawk.

Click here to view embedded media

 

The side content also allowed me to unlock new locales and dungeons, and this doesn’t even factor in the additional activities like clearing rebel camps, climbing Tallnecks to reveal more of the map, and exploring Cauldrons for new machine overrides. I wasn’t expecting such a dense and vast world, and I always felt like I had something to do. Side quests offer great rewards, making them worth your while – some of my best weapons and armor came from these pursuits. I especially enjoyed revisiting settlements to see how some of the environments and their residents changed due to my actions. And as a nice touch, even more side quests would open regularly.

Battles are still adrenaline-pumping affairs, and the satisfaction of besting monstrous machines never dissipates. You can expect more destructibility and bigger setpieces for fights, and I loved how the variety in the locales, from fighting in close quarters to rocky areas with plenty of places for cover, kept things fresh with new strategies to consider. Forbidden West allows you to embrace your own playstyle, offering many ways to get the upper hand on machines. This has its advantages and disadvantages. I loved the creativity at my disposal, like shooting weapons off machines and using them against the enemy or causing chain reactions with specific elements to cause big explosions. But at the same time, I never felt a growing sense of power that keeps combat interesting over time, and a lot of this comes down to my disappointment in the skill trees.

The abilities you learn via the skill trees feel more like tiny perks than exciting upgrades. For instance, you can unlock the ability to set up traps faster, more potent potions, and extra ranged damage alongside weapon techniques that do anything from guaranteeing a knockdown shot to increased shredder damage. The best addition to the skill trees is Valor Surges, which are special attacks you tactfully unleash. I wish there were more of these abilities to experiment with, because once I unlocked and fully upgraded the radial blast, which triggers a powerful AoE shockwave, I never found another that felt as valuable. Some others include dealing more damage with melee attacks for a limited time and a damage-absorbing energy shield. That being said, the skill trees were so inconsequential to my success that I let my skill points pile upward of 10 without even touching them.

Thankfully, the game is full of worthwhile improvements that make for a better experience, from a cleaner HUD to less inventory management. My favorite enhancements were being able to use Aloy’s focus to see climbing points and her ability to tag specific machine parts in a different color for easier targeting. The latter comes in handy for key upgrade resources, as certain machine components are crucial to upgrade your armor and weapons. Upgrades are a greater time investment as a result, and I grew tired of fighting the same machines repeatedly. As far as performance, I ran into a few minor glitches alongside some poor A.I. pathing and bad checkpoints, but none of these were significant issues that caused me much frustration. I was actually impressed by how smooth the game played considering its size and scope.

Horizon Forbidden West reaches a new high bar for Guerrilla Games. It does more than surpass its predecessor; it takes Horizon’s fiction to captivating places and builds a rich world that rewards you for the effort you put into it. Mostly, it’s an entertaining experience, complete with jaw-dropping moments and unforgettable fights.

Score: 9.25

About Game Informer's review system

Purchase

Monday, February 7, 2022

Sifu Review – A Test Of Resolve

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Publisher: Sloclap
Developer: Sloclap
Rating: Mature
Reviewed on: PlayStation 5
Also on: PlayStation 4, PC

Mastering a martial art takes years – if not a lifetime. Disciples must hone their bodies to the point that they perform every attack, every counter, every movement with pinpoint precision. A skilled warrior must move without thinking. Likewise, mastering Sifu's combat system takes a high degree of dedication and practice. Like a true martial artist, you must push through the practice pains before you reap any rewards.

In 2017, Sloclap released the martial arts-themed action/RPG Absolver, which let players design their own combat system as they battled other online players in a unique fantasy world. Absolver suffered from its barren environments and uninspired quest design, but its core combat was solid. Sloclap's follow-up game sharpens that combat system around a more focused single-player adventure. The premise is promising, though the execution is flawed.

At its heart, Sifu is a simple revenge story. Eight years ago, a band of mysterious thugs brutally murdered your master, and you've dedicated your life to hunting them down and enacting justice. Unfortunately, the ringleaders of this attack hide behind dozens of bodyguards, and the odds aren't in your favor. But where your opponents have the numbers, you have the gift of resurrection. A magical talisman at your hip revives you when you fall in battle. The catch is that each time you die, you age. Every death adds one digit to a death counter that dictates how many years you age during rebirth. For example, after your first death, you only age one year, but after a few knockdowns, you can lose five or six years in a matter of seconds. This aging system is a neat way to track your progress across the game, and I liked watching my character's posture change as the grey hair and wrinkles set in. 

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Sloclap designed its combat system around the movements of Pak Mei kung fu, a centuries-old martial art full of fluid and often explosive attacks. These stylized characters and fluid animations allow for stunning combat encounters that feel ripped from the very best Kung-Fu films. In one moment, I smashed an enemy into a table, sending broken glass and table legs in all directions. The next second, I kicked a basket across the room, sending one attacker tumbling to the floor before smashing a bottle across the face of another nearby foe. When everything fires on all cylinders, Sifu's battles are well-choreographed ballets of broken bones. And standing atop a pile of beaten enemies is an incredible rush I chased throughout the entire experience.

Unfortunately, flawlessly navigating Sifu's battles takes incredible precision with strict timing requirements that detract from the flow of play. Expert use of blocks, dodges, and counters are required to survive on these mean streets, and one simple slip-up exposes you to an opponent's attack. These foes also hit hard, taking off a generous portion of your health bar, which feels punishing. You earn a sliver of health back by performing advanced takedowns, but that recovery is meager compared to what you lose during a single enemy combo. Fighting enemies in packs ramps up the challenge, and you must maintain situational awareness and balance every threat while dishing out the pain. I love this added tactical element to combat, but I don't appreciate having to simultaneously fight the camera; enemies occasionally pop in from offscreen to disrupt your combos, and those attacks feel like cheap shots.   

Completing any level of Sifu is a sizeable but rewarding challenge. Unfortunately, the game's structure exacerbates that challenge. Once you reach the ripe old age of 70, your talisman completely breaks, and it's game over. When this happens, you must completely restart the level. A few unlockable shortcuts make each run at a boss a little more manageable, but I still grew tired of running through the same areas repeatedly until I'd perfected my approach. To make matters worse, you start each level at whatever age you completed the previous level. This makes logical sense, but from a gameplay perspective, it compelled me to continually revisit earlier levels to finish them at a younger age, so I had more years to play with later.

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As you earn your lumps, you also gain experience, which you can use to purchase new abilities. Some of these skills seem essential, such as the ability to kick environmental objects at foes. Shrines scattered across the environment offer additional perks like upgraded weapon damage or a boost to the amount of heath you regain after each takedown. Sadly, some abilities and perks are locked off as you age, which forced me to, once again, return to the early levels to grind out enough experience to unlock those skills before I aged out of them permanently. This entire process was a bit exhausting.

Like a 20-year-old combatant, Sifu comes out of the gate strong. Its core combat feels excellent, and the moment-to-moment action looks better than most Hollywood blockbusters. Sadly, as you progress, the action begins to show its teeth and eventually becomes a tiresome grind. Sifu deserves props for its incredible sense of style and tone, but it is also a great example of why growing old isn't always fun. 

Score: 7.25

Summary: Mastering Sifu's combat system takes a high degree of dedication and practice, but like a true martial artist, you must push through the practice pains before you reap any rewards.

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